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Choose your students courses, build their class rooms and dorm rooms. Watch them go learn the spells you taught them and use those skills at an end of year competition that includes wand duels, broom racing, alchemy and divination. Take the money you win in these events and add onto your school, hire more teachers, and repair the damage running a magical school will likely cause. Then, keep that up for 6 school years and you might even have a few graduate intact!

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Hello! Sorry for the delay in updates. I have been absurdly busy, pack trip season at the ranch I work at has been very very busy. But the work continues onward!

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Not much new art to show, but I would like to let people know where I am in programming, and what I plan to do next.
So here's what is in the game right now-* A train that brings students in. Currently you get to signal for the train to come, and it'll bring 4 students.* All the pieces to build a flat race track, including finish lines, starting places, rider entrance
* A time clock that pushes students along in their schedule. Right now, the day begins and there is a bit of time for students to wander around before class, a class and then they go home. It'll be a simple matter to add more classes per day, but right now I'm focusing on the broom race.
* AI to navigate both to class, and on the race track.

And here's what needs to happen before I can release a video-
* I need to draw the person riding on the broom from a few more angles. Right now there's only 1 type of student, and he needs about 8 more directions to head.
* The transition between a student walking, and riding a broom is bugged
* The students refuse to get on the train and leave when the day is over.

And here's what needs to happen before I could release a pre-alpha build-
* Smarter tracks- Right now, it doesn't care if you create a gap in the broom fence, it'll go through it to find the shortest way back. This is good, because it means you can build races with multiple ways to go, but bad because they'll always take the shortest way
* Better racer AI. These tracks aren't meant to be static, like the train. I want riders hitting each other, going out of bounds and creating fun races.

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