Within the Cosmos is a single-player first-person sci-fi RPG.
Available on Steam in 2022!
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The year is 2278, and humanity is on the verge of extinction. You were sent there to preserve the human race, as they are fighting a war they will not win. You are one of 500 people who work for UESA (United Earth Space Agency). You were put in cryogenic sleep and sent to the planet 'Berith II'. A planet that is tucked away in the Adallio star system, hidden, and far from the war. However, once you arrive, you and your crew come under attack by an unknown enemy, and it is up to you to figure out who is behind the attack, and why.
Features:
Hi everyone! For this development update I'll be talking about Weapons & Ammo Types. This isn't a complete list of every weapon that's in the game, but it's more of an overview of how the weapons and ammo types work together and how they tie into the RPG aspects of the game.
Initially, I had intended on going with a Mk. I, Mk. II path of progression for weapons (finding better versions of the same weapon as the game goes along), but eventually, after playing through the game a few times, it didn't feel right. I ended up with weapons that no longer served a purpose, as I was able to find better, upgraded versions of them. After this experience, I wanted to make every weapon viable from the beginning to the end of the game. I wanted to ensure that if the first weapon you find in the game is your favourite weapon throughout the journey, then you should be able to use that until the very end. As a result, there are no longer any Mk. I's and Mk. II's in the game. With the extra time I allotted for the games development, I was able to add new weapons to the game. I set out to make sure every weapon can stand on its own. However, there still needs to be some form of progression for weapons, and that progression comes in the way of Skills, and Weapon Attachments.
Since this is an RPG, how effective your weapons are in your hands will be largely influenced by your Skill in that particular weapons field. These are the major skills that will govern how your character handles each weapon. This also gives you an idea of the type of weapons in the game.
Automatic Weapons: Determines your proficiency at using Assault Rifles & Sub-machine Guns
Explosives: Determines your proficiency at using Explosive Weapons, like, Grenades, and Traps
Melee Weapons: Determines your proficiency at using Melee Weapons
Ranged Weapons: Determines your proficiency at using Sniper Rifles & DMRs
Small Arms: Determines your proficiency at using Pistols & Shotguns
Improving the skill that you desire will reduce the recoil while firing the weapon, and increase the damage, as well as unlock some perks. Don't forget to add Skill points to them when you level up!
Weapon Attachments can be found while exploring, and they can be purchased from shops. There are 4 slots available for most weapons where you can equip different types of attachments. These are:
Optics Slot:
Optics slot will dictate what kind of Optics/Scope you will use on your gun.
In this GIF, I'm using the Recon Scope, which highlights enemies. This is especially useful when exploring at night. I also used the Time Dilation software so that I can line up the perfect headshot!
Muzzle Slot:
If you want to go with a sneaky route, make sure you equip a Silencer on your Muzzle slot. This will largely reduce the amount of sound that the weapon produces when fired.
Magazine Slot:
You can equip Extended Magazines on most weapons to increase its magazine size. This will allow you to fire off more shots before having to reload. Each ammo type has its own Extended Magazine. Example: If you find an Extended Magazine for Light Ammo, that Extended Magazine can be used on every weapon that uses Light Ammo.
This is where you'll select what type of Ammo you want your weapon to use. This slot is more complex than the others, so I'll go more into how it works.
When modifying your weapon, you can select the type of ammo the weapon will use. The type of ammo that you equip on your weapon plays an important role when encountering enemies. If you want to be efficient, you need to equip the correct ammo type for the situation that you're in.
There are 5 categories that ammo falls into, and they are intended for different groups of weapons. They are:
Light Ammo - Pistols & Sub-machine Guns
Heavy Ammo - Assault Rifles & DMRs
Sniper Ammo - Sniper Rifles
Shotgun Ammo - Shotguns
Tranquiliser Ammo - Tranquiliser Pistol & Tranquiliser Rifle
Regular Rounds:
Regular rounds are the standard variant that weapons use. These are mostly effective against organic enemies, and less so against armoured targets & artificial enemies.
Amour-Piercing Rounds:
Each ammo type also has an Armour-Piercing alternative. These are highly effective against artificial enemies, and less effective against organics.
You can also edit your weapons to alter their appearance, purely for cosmetic purposes. These allow you to personalise your weapon.
Charms:
Charms add a little bit of life to your weapon! These can be purchased from shops and also found throughout the world.
Weapon Skins:
If you want to represent your factions colours, or any other colour you want, you can recolour your weapon and select one that suits you!
I wanted to post this development update about two weeks ago, I apologise for the delay. This is the final major development update post for now, as I'm going to shift my focus to finalising some aspects of the game and then creating a new gameplay video. The game has changed so much since the last video was posted (almost 2 years ago now! Wow). I'm so excited to show all of you the improvements and changes, and get your feedback!
As always, I want to sincerely thank all of you for your patience while I'm creating this game. All of your comments are uplifting and motivating, and they mean more to me than you can imagine. I'll never tire of thanking all of you for spending your time checking out my game.
Thank you!!!
If you'd like to follow the game on any social network, here are the links:
Steam
Twitter
Facebook
Instagram
Official Website
Please wishlist it on Steam if you're interested!
I showcase some of the Stealth features and Non-Lethal options that are available in Within the Cosmos, a Sci-Fi RPG, as well as new GIFs and screenshots...
In this update, I showcase the scanning, hacking, and I showcase a couple of new GIFs and screenshots!
In this update, I give you all an update on the state of the game, and I showcase a couple of new GIFs and screenshots!
In this update, I showcase some new screenshots, GIFs. I also share some info about the Inventory, Abilities, and Crafting, as well as what's next for...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Any news? it looks so damn great!
This sounds really cool! One thing I'd like to ask for is though, the ability to switch to third person view as well. I mean, what's the point of customizing your character's appearance if you can't even enjoy it? Just because Cyberpunk and The Outer Worlds did it, doesn't mean it has to become a staple, you know?
At the risk of sounding pushy, is there a possible release date in the near future? I am not trying to rush you, i am just really excited about the game. Thanks for all your time and effort!
Hey, no worries, It's fine!
I'm still working on it at the moment. I'm aiming for an Early November release date, but nothing is final yet. I'll update this once I have a firm release date!
Thank you so much for your interest, and understanding!
will there be any space ship type game play? even if there isnt i am still getting the game. It looks amazing.
The entire game is on foot only! Thanks so much!! :)
how much do u thionk it will cost on release? kinda interested in gettin it
Hey there, it will be $15 USD. Sorry for the late reply! Didn't see this until now!
looks like a working little brother of no mans sky. awesome
Thank you! I'm glad you like it! :)