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2D classic style JRPG with WAIFUS and HUSBANDOS (romance system); Exploration; Dinamic Turn Based Battle; Gathering and Crafting system and an awesome Story!

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Some updates we are working this week and our crowdfunding campaign.

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Hello everyone!

Time to show some updates of the Wind Traveler game.

This week was a bit hard because I sent a lot of e-mails for people to help us to spread our indiegogo campaing and also I've worked on some new mobs design and a our first boss mechanic:

NewMobs


Those are some of the new monsters we are implementing on our game. The big one is our first boss. We are using that giant wolf to test our boss mechanics and how that's gonna work with our turn based system.

Squirrel Heal

The Squirrel Shaman will be a support squirrel that will be wandering around the Squirrel Dungeon. If it spot some battle with a Squirrel he will heal his comrade.
The third in the image is a Tanky Squirrel, it have more health and shield than the others.

WolfBoss

This is a study for the giant worlf boss mechanic. He can charge a powerful AOE attack and the player need to avoid the area by leaving the battle and repositioning or using a block skill.


SwordSwing

This week we are testing some new visual effects too, so we can make the battle more appealing.

INDIEGOGO CAMPAING


This week we have launched our crowdfunding campaing on indiegogo. We really need your help to spread the word.

You can see our indiegogo page and support us at: Indiegogo.com

IndieGoGO Banner


That's all for this week. I'll try to keep our indieDB page more updated.

See ya next time. Bye!

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