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Tag "updates"  (0 - 30 of 180)
Helena Devlog #24 - We've Updated the Gameplay Trailer

Helena Devlog #24 - We've Updated the Gameplay Trailer

News

You still got some popcorn left from last time? 'Cause the trailer's a whole lot better now!

Helena Devlog #23 - Out with the old

Helena Devlog #23 - Out with the old

News

In with the new. let's take it easy this week. We showed level design progress of the office before, let's do the same with the city.

Helena Devlog #22 - New in-game Animations

Helena Devlog #22 - New in-game Animations

News

Today we're gonna talk about some of the new animations we made for helena.

Helena Devlog #21 - Transitional Cutscenes

Helena Devlog #21 - Transitional Cutscenes

News

Let's talk about screen transitions. Helena could do with some new cutscenes.

Helena Devlog #20 - Collectible Rewards

Helena Devlog #20 - Collectible Rewards

News

Let's make these collectibles worth grabbing, shall we?

Helena Devlog #19 - Progress Report

Helena Devlog #19 - Progress Report

News

Let's talk about what we've been doing all this time.

Details of Storyline Development Started

Details of Storyline Development Started

News

So, we started working out the storyline in more detail. To do this, we're developing cutscenes, doing professional voiceover, and adding to the storyline...

Development Update on Knights of the Silver Table

Development Update on Knights of the Silver Table

News

Greeting everyone! Kyle here from Cenokga with a development update on Knights of the Silver Table!

Absylon 7 - July Demo

Absylon 7 - July Demo

Download

In this demo you can see the results of the work on Absylon 7 in July. There have been many changes since the last version, which we hope you will like...

Let's talk about locations and future updates

Let's talk about locations and future updates

News

​My name is Ilya - I am the lead Unity developer on the Absylon 7 project. Today I would like to talk about the process of developing the game with...

Boring Updates

Boring Updates

News

Have been in the dark due to hard work on boring things!

Cheese Mode

Cheese Mode

News

Many updates, a testing mode for you to try out, and a Cheese Mode, just for me :)

Devlog #01 - Game idea and first concept art

Devlog #01 - Game idea and first concept art

News

Hello everyone! We hope you all had a great easter, we all know after an holiday its back to school time! So no better time than now to announce our school...

 DevBlog #2 | We're implementing some ideas already

DevBlog #2 | We're implementing some ideas already

News

Hello Guys! In this article, we will show you the testings we've been doing so far...

Spoiler Alert...

Spoiler Alert...

News

I've been adding gameplay features in my sandbox environment that are normally accessed later in the game. If you don't want spoilers, don't click!

How-to Circuitball! Come learn about Circuits' unique game mode!

How-to Circuitball! Come learn about Circuits' unique game mode!

News

Our How-To Circuitball gives you the lowdown on how this unique blend of Rocket League, Ultimate Frisbee, and traditional MOBA combat comes together to...

Champion Showcase!

Champion Showcase!

News

Circuits has just released our champion showcase video, which goes over all 5 of our playable champions for Alpha and Kickstarter tests. Come let us know...

February 2021 Progress

February 2021 Progress

News

ADR continues moving forwards with new systems implemented, the menu system having being created gameplay subsystems and artificial intelligence code...

We Meet Again...

We Meet Again...

News

What have I been up to since the demo launch? Read on to find out!

PigeonSim - February Updates

PigeonSim - February Updates

News

This month we finally announced our new project, caught up on a ton of bug fixes and optimizations, and built a flexible infrastructure for emergent gameplay...

BurnsMansion-0.1.5-Android

BurnsMansion-0.1.5-Android

Download

This is the current build for android, and at it latest

First update of "Customers From Hell"

First update of "Customers From Hell"

Feature

Welcome to Customers From Hell. A BIG wave-survival game where you have to protect supplies and eliminate annoying customers ("Ahem .. Karens") and upgrade...

Updated game RoadMap with a ton of big updates coming soon!

Updated game RoadMap with a ton of big updates coming soon!

News

Public development RoadMap for SimPocalypse is OUT!Check out on what is coming to the game in next weeks/months!

2021 January Updates

2021 January Updates

News

Long time has passed since the last update. I apologize to all the followers and as usual I would like to reassure everyone:the project is always under...

Someone's halls are getting DECKED!

Someone's halls are getting DECKED!

News

The Muffed Christmas Clash is live! :) Fight your friends in the Spirit of the Season with Christmas hats, weapons, bullets, decorations, and throwables!

What I've Been Up To

What I've Been Up To

News

Lots of tweaks, bug fixes updates, and polish! Here is a summary.

Kalaban - Version 1.2.2 released!

Kalaban - Version 1.2.2 released!

News

A new update for the third anniversary of Kalaban and the upcoming Halloween sale 2020.

News Blast week 8/31

News Blast week 8/31

News

Hello everyone - thanks for continuing to follow us and we're at only a little over a month countdown to our early access release - please wishlist us...

New Announcements for August

New Announcements for August

News

We have stuff that we are concentrating on such as coding and ideas but recruitment still seems off. Come on down and get steamed with us LOL.

July Tabletop Playground Development Update Roundup

July Tabletop Playground Development Update Roundup

News

We've been continuing to work our way through several features on our public roadmap, including UI Scripting, Translations and undo and redo buttons!

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