This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new — dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution.
At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. It’s worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates.
The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents.
New season. New continent. New rules.
You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands — every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.
Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.
We have opened a fundraiser on the game site: Wildterra2.com
Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands.
Steam page: Store.steampowered.com