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In Widelands, you are the regent of a small clan. You start out with nothing but your headquarters, where all your resources are stored.

In the course of the game, you will build an ever growing settlement. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. The economic network is complex and different in the four tribes (Barbarians, Empire, Atlanteans, and Frisians).

As you are not alone in the world, you will meet other clans sooner or later. Some of them may be friendly and you may eventually trade with them. However, if you want to rule the world, you will have to train soldiers and fight.

Widelands offers a unique style of play. For example, a system of roads plays a central role in your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible.

Another refreshing aspect of the game is the way you command your clan. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you need to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace!

Widelands offers single-player mode with different campaigns; the campaigns all tell stories of tribes and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artificial Intelligence to challenge you.

In the end, Widelands will be extensible, so that you can create your own tribe with their own set of buildings, create new worlds to play in, and even create new types of worlds (who says you can't build a settlement on the moon?).

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Widelands Build 20 Released

News

Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers. Also, the AI has been rewritten to use a genetic algorithm. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. There have been additional improvements to the stability and performance, as well as numerous bug-fixes.

Here are some highlights of the new features in Build 20:

Gameplay

  • New Frisian tribe
  • New “Village” starting condition
  • New “Barracks” building for recruiting soldiers
  • Forester/Ranger now prefers good soil, and is thus more efficient
  • Scouts now spend more time near to enemy military sites
  • Improved algorithm for promotion and demotion of roads
  • Diverse balancing improvements and fixes

Maps, Tutorials, Campaigns & Scenarios

  • 2 new missions for the Empire campaign
  • 2 new missions for the new Frisians tribe
  • Tweaked timings in tutorials and scenarios
  • Minor fixes to the “Last Bastion” map where a player's expansion could become completely blocked across the sea
  • Fixed bug in then“Crossing the Horizon” map where an artifact couldn’t be conquered by a player

Graphics & User Interface

  • New Zoom feature
  • New Ship Statistics window
  • In building windows, see how many wares and workers are already on their way
  • Update all ware priorities for a building when the Ctrl key is pressed while clicking
  • New animation graphics for wheat fields, Barbarian Big Inn and Wood Hardener, Atlantean Smoker and all tribes’ resource indicators
  • New menu background graphics
  • New graphics for field selectors and field action tabs
  • Special field selector for road building mode
  • Added new information to in-game Encyclopedia and online scripting reference
  • Improved keyboard navigation for tables
  • Dropdown menus
  • Try to show a basic error message box to the user if the graphics driver will not work with Widelands

Sounds and Music

  • 6 new music tracks
  • Added new sound effects and improved the sound mix
  • Never play the same song twice in a row

Networking & Multiplayer

  • Host internet games without opening a port in your router
  • When the connection to a client in a multiplayer game is broken, the host can decide to exit or to replace the payer with an AI
  • Added support for IPv6
  • Increased password security by no longer storing and transmitting it in plain text
  • Made debugging desyncs easier

Scripting

  • Extended the Lua scripting API with new functions and objects
  • Added capability to add custom scenario buildings
  • Allow writing and loading of campaign data, so that some scenario state can be transferred from one scenario to the next in campaigns
  • Allow resetting of teams via Lua during game

Saveloading

  • Improved reliability and performance of game and map saving and loading
  • Unfortunately, we had to break savegame compatibility in version bzr8747 for an important bug fix in the economy code. So, you will not be able to load your old savegames from Build 19.

AI

  • The AI now uses a genetic algorithm
  • Multiple changes and improvements to the AI logic
  • New command line switches --ai_training and --auto_speed to help with AI training

Internationalization

  • Show translation statistics next to the selected language in the Options screen
  • Glossary checks for inflected languages and glossary generation with support from the Translate Toolkit.

Editor

  • Animals now have categories
  • Display of animals, immovables and resources can now be toggled individually
  • New layout for Player menu allows the selection of random tribe
  • Improved text layout for the Info tool
  • Limited the editor undo function to 500 items to prevent boundless growth of memory use

Operating System Support

  • Windows: Allow parallel installation of multiple Widelands versions
  • Windows: Widelands is now installed into local %appdata%
  • Windows: No longer write log output to installation folder
  • Mac OS X: Modernized how releases are done
  • Compiling: Added support for gcc7 and llvm8.
  • Compiling: Support for Glbinding version 3 and Boost version 1.69

Widelands is currently fully translated > 50% into the following languages: British English, Bulgarian, Catalan, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Low German, Polish, Portuguese, Russian, Scottish Gaelic, Slovak, Spanish and Swedish. You can help with translations directly in your web browser on Transifex. Help for translating is available in the Widelands Wiki.

Widelands is distributed for Windows (64-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 20 into their repositories very quickly. Both binary and source packages are available from our Download page.

If you like what you see, please visit our homepage, widelands.org. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum or subscribe to widelands-public@lists.sf.net. Releases are also announced to widelands-announce@lists.sf.net.

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