GODSWORN is a fantasy real time strategy game set during the Northern Crusades. Take control of a divine hero, gather worshippers, rally great armies of mortals and mythical creatures, and crush your enemies to prove you are worthy!
The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?
Divine Heroes and Abilities - Master the various divine heroes, each with their own set of abilities. Heroes gain unique units and buildings in addition to the ones from their faction, making each of them have a unique playstyle. Protect your followers and burn your enemies with the light of the sun as the goddess Saule, or strike in the cover of darkness as the moon god Meness. Or join the order and smite the heathens as the archangel Michael.
Build and Be Worshipped - Devoted followers will flock to your shrine. Have them gather resources and build cities so you can raise great armies for battles to come. Protect them while they pray to grant you faith, a powerful resource used for mythical creatures and god powers.
Co-op Campaign - To unite the pagan tribes, take up arms on your own or with a friend in a campaign with optional co-op. The campaign follows the Baltic pagan struggle against the crusades. Can you bring unity to the feuding pagan gods before the armies of heaven arrive? Or will the land be torn asunder for your pride?
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Hey everyone! An update from the Godsworn team on how it’s coming along.
We did more than 3 weeks of playtest + demo, thank you to everyone who played and gave feedback, hope you had fun! It was very good to see people coming back for more.
Now, with all that playtesting, we got a lot of good feedback. With this feedback in mind, we looked at our planning and what features we want to be in for Early Access, and have decided to move the Early Access release to Q1 2024.
We understand that for some, more of a wait is not great news, but this does mean the release will be in a more polished state. This does not delay the amount of work for 1.0, the total stays the same, effectively shortening the time spent in Early Access. For the sake of transparency of why we are delaying Early Access, we will outline our plans for the whole game.
For Early Access launch, this is in the works:
During Early Access:
All of these are quite some time away, so please note that planning is subject to change. And of course, based on the success of Early Access, we might decide to add more, such as hiring additional people to make a level editor or other cool features. But for now, this is our plan for each of these stages of development.
We will be back to showing development screenshots on Discord, while keeping the bigger updates to a minimum, to simply focus on development for a while. See you around!
Details on the campaign of Godsworn. Co-op, EA missions, meta progression, history and myth, cutscenes.
We have finally made a teaser trailer for Godsworn, to coincide with TactiCon! The Steam festival and playable demo are officially up! ⚔️
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