Wartek is an Indie multiplayer mech fighting game being developed entirely by me, I left my job for the year to work on this game full time. I plan on having a playable version of the game ready by the end of the year. What I aim to do is to bring the mil-sim type of feel to the world of mech games, think huge maps with gigantic view distances, simulated projectile physics (including drop, drag, wind), a unique take on how fusion powered mechs would work (you must use excess power to cool your core down), and much more. The graphics will be low-poly retro style. Most of the work right now is designing and writing code for the game, so there is often not much to show off, but stay tuned as I do post pictures and videos of things I've accomplished every now and then.
I've implemented wind effects into the bullet simulation as well as the Coriolis effect, Coriolis effect is very subtle so it's not really noticeable in this video.
The rapid fire gun is based off the GAU-8 avenger (Same gun on the nose of an A-10 thunderbolt aircraft) and shoots 30mm rounds, the more accurate gun is a 120mm autocannon that shoots M829A3 rounds (same rounds that the Abrams tank uses for it's main gun), as you can see the wind effects the different rounds based on their weight.
The wind is blowing directly to the right perpendicular to the bullets being shot and speed is variable gusts of ~10mph to ~50mph, I later increase that to more like 170 to 180mph gusts (huricane force winds)