Wartek is an Indie multiplayer mech fighting game being developed entirely by me, I left my job for the year to work on this game full time. I plan on having a playable version of the game ready by the end of the year. What I aim to do is to bring the mil-sim type of feel to the world of mech games, think huge maps with gigantic view distances, simulated projectile physics (including drop, drag, wind), a unique take on how fusion powered mechs would work (you must use excess power to cool your core down), and much more. The graphics will be low-poly retro style. Most of the work right now is designing and writing code for the game, so there is often not much to show off, but stay tuned as I do post pictures and videos of things I've accomplished every now and then.
Things have been going slower than I'd expected but it's all still on track, here's an update on what I've been up to over the past months.
october 2017 update
I am leaving my job in 2017 to develop this game full time.
plan for 2017 (starting full time development)
A summary of where I've come and a road map for the future development of this game.
road map
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