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WarpThrough is a fast paced action game where you can’t attack until you stop moving.

Balance going through warpholes and keeping the monsters in check,
make split second decisions to dodge your foes or take them down
and help Charlotte, Three, Ebbie and Manor to stop the monsters infestation!

WarpThrough captures the exciting gameplay from old arcade games, as well as taking inspiration from indie classics such as Towerfall Ascension, Super Crate Box and Downwell.
Introducing ‘not moving’ as an action combines movement and combat in a unique way that's easy to learn, but will take you a while to master. As monsters keep on spawning, nimbly dodging foes will get you overwhelmed by enemies later. But as your goal is to get through warpholes, just taking out monsters won't cut it either.
Begin the story as Charlotte, a hot-headed teen eager to punch anything that’s in her path. Work with your dad to stop the monsters invading your world, and unlock new levels, items, and characters along the way.

Features:

- Unique combat, where not moving is a core action
- Hostile dimensions to warp through, each with their own monsters to face
- Unlockable characters, with their own attacks and individual playstyle
- A charming, character focused story, brace the dimensions to save your friends (and stop the monsters!)
- A dog. His name is Ball
- And much more local multiplayer, weekly challenges, items, etc.

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WarpThrough Demo

WarpThrough Demo

Demo

WarpThrough is a fast arcade inspired platformer with unique controls, a charming story and tons of replayability. Balance going through warpholes and...

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WarpThrough
Platforms
Windows
Developer & Publisher
Roofkat
Contact
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Homepage
Warpthrough.com
Release date
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @roofkatgames

I'm back on making trailers! Worked on some gameplay shots this #screenshotsaturday, pretty happy how they turned o… T.co

Sep 14 2019

RT @lilou_cormic: Angry dog is angry. But most definitely hungry. #DominoHouseGame #indiedevhour #indiedev #indiedevteam #gamedevT.co

Sep 11 2019

RT @ryrykubes: Been working on some more levels to put into the second world of Wildfire! #indiedevhour @PIGSquad T.co

Sep 11 2019

WarpThrough's 62th #screenshotsaturday already! Worked on multiple save files & difficulty modes, and made sure to… T.co

Sep 7 2019

RT @GamesbyMiLu: Voidship: The Long Journey is 35% off this whole week on steam: Store.steampowered.com Go get your strategic spa… T.co

Sep 4 2019

Hey #indiedevhour, I believe just about all dialogue in WarpThrough is written now... some iterations are still nee… T.co

Sep 4 2019

Another last minute #screenshotsaturday, but I haven't broken my streak of posting every week just yet! ;) I'm co… T.co

Aug 31 2019

#indiedevhour already! To be honest I haven't had the time to do much on WarpThrough since returning from… T.co

Aug 28 2019

Surreal that #gamescom2019 is now actually over. It was super exciting, super exhausting, and I'm very very glad we… T.co

Aug 24 2019

Some amazing players in the last tournament... with a highscore of 47! And along with that, these three champions… T.co

Aug 24 2019

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