Warlander is a third-person action roguelike game that combines a procedurally generated world with tactical swordplay. Set in a bleak and unforgiving world, Warlander lets players customize their combat style as they progress through an action-packed journey as a vengeful resurrected hero. With a vivid art style and interactive environment, Warlander will entrance players with its intense combat and replayability. Slice. Die. Repeat.
We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of...
devblog #21: all hallows' eve
How has Warlander’s genre shift affected the game’s story? Let’s find out!
warlander devblog #20: untold tales and new stories
We talk about the place where the main part of action in Warlander will happen!
warlander devblog #19: are you not entertained?
We introduce you to the first major change in Warlander's gameplay
warlander devblog #18 - the path of vengeance
Important information about Warlander's present and future - changes in development and our plans until the release. All comments are welcome!
warlander devblog #17: the state of warlander - slicing so far and in the future...
This blog post brings you a video of the Pre-Alpha Demo, explaining mechanics and abilities.
warlander devblog #16: in the hands of an experienced player
IGN made an exclusive preview of Warlander Pre-Alpha Demo.
warlander hands-on preview: the lightsaber(-ish) game where you can dismember people
Debut from Clock Drive Games featuring sword combat with slicing mechanic
ign exclusively announced warlander
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