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War & Valor goes to the Axis southern flank in Northern Africa between 1941 and 1943 where Allied forces are fighting the Deutsches Afrikakorps (DAK). An open world game environment is core to the foundation of the game. Scalable combat instances enable developers to easily increase or reduce the total size of each playable area. These instances range from 1 km2 up to 20 km2 and allows up to 150 concurrent players in a single instance. Every battle includes PvP combat and strategic objectives in various forms such as; capturing facilities, planting explosives (demolition /sabotage), securing intelligence and more. This creates the main element of the game called the, “Campaign,” or the global (theatre) situation.
We're planning to bring game changing (randomized) weather effects into War & Valor.
weather effects - sandstorm
The first vehicle for War & Valor has rolled off the assembly line and is ready for combat!
german kübelwagen completed!
A quick look into one type of special mission that can impact the war known as, "Interdiction."
game play: interdiction of supply
We've completed Italy's primary battle rifle, the bolt-action 1891 Carcano. We also share with you a bit about character development and customization...
dev update: italy's rifle & customization plans
War & Valor has been accepted on Indie/Mod DB and we're really glad to be here! We'd like to introduce our game in development and talk about the direction...
greetings indiedb community!
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