Project overview: Vultures is a desktop single-player game that combines the elements of an economic simulator with those of a manufacturing simulator such as Factorio. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plant and equipment, hiring labor, and buying and selling raw materials and finished goods.
What makes Vultures more than a Factorio clone is its economic simulation aspects. A basic economy and stock market simulation runs in the background in parallel with the manufacturing simulator. Players will be able to use money earned from their manufacturing operations to play as a day trader to earn some extra money, and use that extra money to invest in expansion. All of this is accompanied by cheerful cartoony aesthetics.
The ultimate goal of the player in Vultures is to be the last company in business (buying out or bankrupting competitors) or at least the biggest by the end of the game. Achieving this will require mastery of both factory management and stock trading, and being able to switch between the two on a moment's notice.
Greetings community,
Originally, we had planned to just mark this day as a great stride forward in Vultures development, yet we can not ignore the earth-shaking recent developments regarding the assassination attempt on president Trump. It’s become yet another ridiculous development in our crazy times, and yet, we shrug it off as just another challenge of our day and age. No matter your political affiliation or your personal opinions on the election, it is critical to remind ourselves that we are one world one humanity under one God. I wanted to take this opportunity to address the public and our community, as well as whom ever is out there listening. Times ARE TOUGH FOR OUR INDUSTRY, and our prayers go out to all who are struggling.(Reach out to me if you'd like my support)
I know bringing in real world politics into the video games industry is a contentious topic, yet If we as developers say nothing when times are tough, how will future generations know the context of our developments? We at Honor Games strive to hold ourselves to higher aspirational ethics, and understand that as game developers, we are not just all fun and games, but we are creators of culture. We will make our world as we see fit, and we will strive every day to Honor Games.
We had a lot of people contribute to getting the Vultures project to this point, to this release candidate 7, please view the up-to-date credits in game.
Vultures Credits v1: 9/12/2023
Production:
Executive producer: Eric chou
Producer: Mitchel martin Moran
Former producer: Nico Wekerly
Programing:
Chief engineer: John Netzel
Programmer: Mathew Odenwald
UI Artist: John McCann
Former Lead programmer: Mathew Stockton
Former programmer: Chinamay Kasareddy
Former programmer: Jerry Brown-Lacy
Art:
3D animator: Josiah Broughton
Pixel Artist & programmer: Yaser Yamani
2d Artist: Tonny Arias perez
Former Art Director: Nicholas Quigly
Former Creative Director: Mathew Ross
Former Pixel artist: Caelyn Hoseley
Former 2D artist: Nina Ventura
Former 2D artist: Aleshia Coleman
Writing:
History consultant: Robert Ranstadler
Former Narrative director: Jason Koop
Former Lead Narrative designer: Ben price
The above is just a snap shot in time.
We are humbled that so many talented individuals chose to be a part of Honor Games’ history. They all had a place here, and they all have a bright future.
Please join our testing of the Vultures prototype on itch.io, here:
I know we live in uncertain times, and drastic world shifting events continue to occur with no regard to rime or reason. Time Continues to march on, coming to an inflection point a pivot point of sorts. Where we choose not just who we are and what we want for ourselves and for those we care for and about but for the collective future of humanity.
We seek meaning in our craft, and we see hope in those who inspire us to GREATER AND GREATER HIGHTS.
Beacons of progress can be found and uncovered everywhere; it just takes dedicated hard work. AS we close this chapter in HG history, and as we begin the next phase of our continuum, I want to assure you all that despite it all, our future is bright.
“The future is to be invented”
- Salvadore Trogan (C&C: 3 The Forgotten Mod)
Honor Games is sharing a sneak peek at some of their new assets for Vultures!
A few highlights from GDC 2024. Many good developments have occurred.
this is to let the public know we will be showcasing an early build of Vultures at a San Francisco afterparty hosted by SF game development.
We show our progress, and we let everyone know we have our 1st stable build.
This is our 1st public demo for this project. This is the core game loop, the factory management
sup.
I won't lie, I wonder if this game will succeed.
Congrats for your first indie project.!
I guess it has some references to Tiberium Secrets?
We haven't planned on it, but who knows.
Welcome friends :D