A 10+ year PR manager & Lead writer,(As of November 2010), spanning "Tiberian Eclipse" (Co lead) and "Tiberium secrets" (Project Coordinator/ Producer), for Command & Conquer 3: Tiberium Wars. A 3 year former 200+ member World of Tanks Clan, Co-founder, Staff officer (Recruitment manager), Diplomat for the "102ND Multigaming community." and co-founder of "Community Battlecast Primetime".
BA: Psychology & Social Behavior, AS: General Studies Science, AA: Psychology.
Fields of Interest:game studies, management,creative writing, organizational/ industrial psychology, with a Personal Research focus of how people structure and interact in virtual environments.
I look forward to serving my teammates and communities in learning from the past, listening to the present, and leaving a legacy for the future.
Do what you say, and say what you do.
So, I've been thinking for many years now that there should be a game design &modding; hub, with the express purpose of supporting the smaller devs be they hobbyists or indie.
A centralized resource area, linking people from all over, who are skilled and motivated in a common area. Allowing & supporting their developments.
In addition to conducting research in the fields, such as what models of payment in games are effective & ethical.
The following are brief excerpts from my design documentation that I have so far:
This organization exists as a central moding & game design community hub, regardless of project/ site affiliation, genre, or time zone. This service can be thought of as an online talent agency, hybridized with the online dating format.
-Connect game designers (all fields)& Communities together, (hobbyist or Indie) To each other on a global centralized scale.
-Foster a atmosphere of cooperation, rather than competition
-Conduct ongoing macro& micro cyber, social, organizational research.
-Apply & test above results ethically, honorably & respectfully.
-Educate individuals, teams, organizations, and communities of respective issues or processes.
-Promote and support the smaller hobbyist projects
-Retain respective team, project, site, organization sovereignty."
(I'm still working on a mission statement)
"1. Education & Research Department-Code name: The Archive
This department involves the logging of resources, educating in the respective field(s) , and further research & analysis of game design, respective individuals, communities, and model application effects.
Fields include, but not limited to: History of technology, Social psychology, Personality psychology, Organizational/ Industrial psychology, computer science, IT, Informatics, marketing"
"2. Logistics Department- Code name: The Gear Machine
This department will have the goal and provision of organizing individuals & projects into appropriate categories, and facilitate their connections.
Fields include, but not limited to: Management, I/O psychology, HR , Recruiting, Communications, Networking, Website hosting/ management/ creation, Business, Informatics, IT"
"3. News department- code name: The Spotlight
This department has the overall goal of assisting in promoting communities from an opt in basis. This specifically means creation of in game lore/ story content, such as first person perspective narratives done in audio, visual, and written formats in an effort to expand the reach of teams, mods & indie projects.
Fields include, but not limited to: Radio, TV, Youtube, Social networking, PR, Audio & Video editing, Streaming, Twitch, Creative writing, Narrative, FX, Wikis, Esports? "
I've been told I need to gauge the market for such a service, as well as develop a formal business model.
I'm in the process of fleshing out the documentation & initial feedback.
It would be a massive undertaking, and If done, I want to make sure it's done right.
Other hybrid analogies include:
I'd really appreciate any feedback & critical analysis on the proposal.
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We are a professional mod team. We're a mod, hat operates as an indie company, that utilizes a AAA franchise. group of individuals working to create the...
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