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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Release 0.11 (Games : Violent Sol Worlds : Forum : Closed Alpha News : Release 0.11) Locked
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viedt-el
viedt-el Developer
Nov 15 2016 Anchor

Greetings Settlers,

Release 0.11 is now live to our current closed alpha group. Here is the change log for all you rustlers that want a peak under the hood.

  • Physics overhaul
  • Effects added to all items
  • Effects mean something
  • Damage system implemented taking in account armor
  • Damage over time and critical hits are possible now
  • Speed makes entity move faster
  • Firerate makes shooting faster
  • Accuracy make shooting more realistic by throwing projectiles all over the place when the entity has low accuracy
  • Station dropbox and returnbox added for pick up and delivery from the space station
  • We turned off Caves, we need to focus on some systems for now
  • Added game time to a bunch of stuff for consistency from machine to machine
  • Redid the layout of the inventory screen and chest screens
  • You can purchase guns from the store now and they will be delivered by a drone to the station drop box
  • We did some code reorganization/refactoring to clean up some of our tech debt
  • Stacks weren't saving they do now
  • We save in a different thread now, so it should eliminate lag on saving
  • Adding strafing
  • Turret will attack fire lizards now

Edited by: viedt-el

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