Versus is a gladiatorial PvP action game with brutal non-targeting melee combat. You're a slave gladiator captured by Claderan empire, the conqueror of the world. Fight alone, or team up other players in bloody gladiatorial battle to prove your strength.
Destroy your enemies to rise as a victor, and become the legend of the arena.
* Brutal and hardcore non-targeting third person melee combat system
* 7+ combat Styles with unique abilities which offers different combat experiences
* Strength-weakness relationship between combat skills resulting in strong mindgame
* Skill setting system that allows you to configure your own combat style
* Realistic armor parts destruction system which immediately affects gameplay
* Hundreds of weapons and armors, all obtainable, craftable and modifiable through gameplay
* Various arenas inspired by Roman Colosseum or medieval European castle
* Fight against up to 16 players in free-for-all or team vs team battle
* Challenge powerful bosses in Assault mode, or fight off waves of AIs in Horde mode
In Versus, you need higher score to win a battle. If you killed 10 players and scored 1,000 points, you will lose to the player who killed 3 and scored 1,700 points. I'd like to talk about whys and hows of this aspect of our game, Versus: Battle of the Gladiator.
We didn't want the combat of Versus to become a mindless kill fest. It would drive players to focus only on the kill counts. There would be only one way to become better at Versus, which is to kill more players in shorter time. It was too linear to be interesting enough.
That's why we added score system. With score system, players have at least 2 ways to become better at Versus: get more kill counts, or score higher points per kill. Former would require players to outplay the opponent, while the latter would require players to study and understand combat system. Players would have to plan their kills - to get highest score out of the kill. The ultimate gladiator would know not only how to kill, but also how to kill with style.
The only exception of this is no-respawn game modes. These modes ask players to outplay the opponent, no matter how. It means players can completely ignore scoring aspect of Versus, and focus solely on kill.
This is somewhat discouraged by our reward system. At the end of each battle, players are graded according to the score they earned during the fight. And battle reward is mostly based on the combat grade, along with win/lose of the game, and ranking of the player among others. Thus, players should focus on both winning the game and scoring higher points.
There are 3 elements: Skill used as the final blow, Combo counts, and Medal.
There are several skill types in Versus. I have categorized them with their power and look, and assigned them points so that killing with more powerful skill or performing a special finisher move would let players score the highest point possible.
Chaining combo is a very important skill player must master in Versus. It isn't necessary (or even possible) for heavier weapons such as greatswords or warhammers, but for smaller weapons, combo is a important part of attack.
The longer your combo is, the higher players get bonus score. Score bonus is based on the final blow score, so players still have to use the right skill.
Heavier weapons would have less combo score bonus, because their combo chain is shorter and they deal higher damage, killing their opponents faster. But they are better at killing multiple players at once, in multiple v. multiple situation, compared to smaller weapons.
Players get medal when they achieve great kills. 3, 5, 7 and 10 Killstreaks. Killing the foe who owned the player before. Killing an ace player. Killing with Counter or Finisher. Getting a lot of assists. These are to give players a feedback that they are playing the game right, and also to reward them for playing right.
Usually medals are worth a good kill - 200 points. But there is one medal which gives a huge bonus score of 1,000 points. It's called Kingslayer, and is given to a player who killed another player who's wielding an "Excalibur". It's a gimmick sword which spawns only in the map "The Excalibur", which has immense damage output that players can kill other players with only 1~2 hits. Players want to wield that sword, and wielding that sword means a huge score boost until they die.
In this case, medal works as a mean to turn the tide of the battle. With 1,000 points bonus, players can actually follow the score of a player who wielded Excalibur.
Score system gives a unique edge to the gameplay of Versus. To become better at Versus, you have to learn more than how to kill; you have to learn how to kill with style - using a right skill, stacking up a high combo chain, and if they do it right, we give them even more score by granting them a medal or two.
Gladiatorial PvP action game Versus: Battle of the Gladiator is now on Steam Greenlight.
How to control a character, What is challenge in Combat of Versus, and How to Achieve Victory in the Battle. This is a series of article about Combat...
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