You teleport by activating(*shooting*) a pylon.
The player can activate a pylon from any range, given that nothings in the way.
The pylons are always linked in pairs,
known by the same color.
Gameplay video showing how it's done
In Veer, you navigate the world through solving logical puzzles. By shooting at a pylon, you teleport to the second pylon, but with the same relative position as you had to the first one. You can also change the gravity in four directions through ramps. Turn your world around, teleport yourself past obstacles, and find your way through the temple!
Pontus explaining The core mechanic: Relative Teleportation.
Posted by Some-Fish on
You teleport by activating(*shooting*) a pylon.
The player can activate a pylon from any range, given that nothings in the way.
The pylons are always linked in pairs,
known by the same color.
Gameplay video showing how it's done