Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Tournament Mode | Locked | |
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Aug 2 2013 Anchor | |
Since we all know MP is mandatory feature now, how about implementing something like tournament mode for standard game modes (tournament TDM, etc)? |
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Aug 3 2013 Anchor | ||
I like to tournament idea but I'm not sure what do you mean. |
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Aug 3 2013 Anchor | |
It's basically the standard ladder-play tournament system, just like those found in sports fighting games (let's just say, like the recent EVO tournament) and whatnots. But it obviously only supports team-based game modes only; let's just say a team consists of 4 to 8 players(1vs1 might be possible, but I'm not sure). After every round, each player can change their plane & loadout, but any restrictions are determined by customizable set of tournament rules. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 3 2013 Anchor | ||
Meaning, if the server (and everyone playing) have a mod with WWII planes installed, and the server tourney restrictions are set for the WWII aircraft (or any number of them, maybe some others), only those can be used? I know, using WWII as an example is kinda strange, but let's face it-it's when the first turbojet was made. And I love quite alot of aircraft made during it |
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Aug 3 2013 Anchor | |
It depends on the tournament settings (era restriction, tier restriction, etc) of course. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 3 2013 Anchor | ||
Oh ok Edited by: szboudreau01 |
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Dec 16 2013 Anchor | ||
You'll need weapon restrictions too. |
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