Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.
Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.
With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.
With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.
Features:
Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c
A new update has been released and the first Rafale has been made available.
In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.
But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.
After gathering all the information I could this is the evolution I believe is the most accurate:
Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.
So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.
To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:
ACT A
ACT B
ATC C
ACT D2C
ACX Early:
ACX Late:
Rafale FU(But represented as a sigle seater)
Super Rafale:
Rafale D (Or aleast it seems like it)
A new update to show the progress after adding weapons bay in the J-31 aircraft
After a long delay, a new report is here, this time to talk about improvements in the environment.
It is almost time, Vector Thrust will most likely release in the next 24 hours
The release has been set, get ready it will be the end of June.
An unofficial, content-focused patch for Vector Thrust. Adds new weapons, scenery objects, and rebalances aircraft loadouts. This patch also includes...
Some Varcolac Squadron Skinpack i made for Vector Thrust.
Some Sol Squadron of the Erusean Air Force Skins I've made for Vector Thrust.
"fine, i'll do it myself." this addon is a mockup demonstration of a remake of the Japanese version of Ace Combat 3 made in the ingame mission editor...
Have you ever wondered what it feels to be insane? Have you ever thought that your A-10 is not enough to fullfill your most perverted fantasies? Have...
Standalone Su-27SM3 aircraft addon. Features a large skin collection.
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Vdhdjs
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So they never finish the campaign feel bad support them :D haha
Does anyone has old file of F-22 & F-35 were the main weapon is on the wings?
Sad no one care about it anymore i wish modder bring a lot stuff from ace combat like arkbird and excalibur
Hello
was a good run while it lasted, wish we could have gotten a post mortem
Ok so if anyone is having that glitch where the first mission is unbeatable and you always get a mission failed, you need to go into the Campaigns/HollowThunder/Missions/HT_M1 file and look for HT_M1.msn and open it with notepad or a text editor and look for "5_Trigger_Distance = 5000.000000" and change it to "5_Trigger_Distance = 50000.000000" and also look for "7_Trigger_Distance = 5000.000000" and change it to "7_Trigger_Distance = 50000.000000" . Then save the file and see if it works, it worked for me, and I hope it works for others.
thanks, I will you whether it work or not
So, goodbye to Vector Thrust?
If you really don't wanna work on this will you at least let someone else do it?