• Register
Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Report 061: Rafale

News 12 comments

A new update has been released and the first Rafale has been made available.

In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.

But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.

After gathering all the information I could this is the evolution I believe is the most accurate:

(I recommend you to see it in full screen)


Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.

So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.

To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:

ACT A


ACT B


ATC C


ACT D2C


ACX Early:


ACX Late:


Rafale FU(But represented as a sigle seater)


Super Rafale:


Rafale D (Or aleast it seems like it)


Report 060: J-31 Gyrfalcon

Report 060: J-31 Gyrfalcon

News 14 comments

A new update to show the progress after adding weapons bay in the J-31 aircraft

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Add file RSS Files
Vector Thrust Unofficial Patch 2

Vector Thrust Unofficial Patch 2

Model Pack 10 comments

An unofficial, content-focused patch for Vector Thrust. Adds new weapons, scenery objects, and rebalances aircraft loadouts. This patch also includes...

Varcolac Squadron Skinpack

Varcolac Squadron Skinpack

Vehicle Skin 5 comments

Some Varcolac Squadron Skinpack i made for Vector Thrust.

Su-30s Sol Squadron [UPDATED 1.1]

Su-30s Sol Squadron [UPDATED 1.1]

Vehicle Skin 5 comments

Some Sol Squadron of the Erusean Air Force Skins I've made for Vector Thrust.

Ace Combat 3 Mission 1 demo

Ace Combat 3 Mission 1 demo

Singleplayer Map 5 comments

"fine, i'll do it myself." this addon is a mockup demonstration of a remake of the Japanese version of Ace Combat 3 made in the ingame mission editor...

Dababy A-10 Thunderbolt

Dababy A-10 Thunderbolt

Vehicle Skin 1 comment

Have you ever wondered what it feels to be insane? Have you ever thought that your A-10 is not enough to fullfill your most perverted fantasies? Have...

Silver's Scrapbox: Su-27SM3 Standalone addon

Silver's Scrapbox: Su-27SM3 Standalone addon

Vehicle Model 3 comments

Standalone Su-27SM3 aircraft addon. Features a large skin collection.

Post comment Comments  (0 - 10 of 4,006)
roman9441
roman9441

So they never finish the campaign feel bad support them :D haha

Reply Good karma Bad karma+1 vote
Mobius1221
Mobius1221

Does anyone has old file of F-22 & F-35 were the main weapon is on the wings?

Reply Good karma Bad karma+2 votes
NekoChan123
NekoChan123

Sad no one care about it anymore i wish modder bring a lot stuff from ace combat like arkbird and excalibur

Reply Good karma Bad karma+3 votes
NekoChan123
NekoChan123

Hello

Reply Good karma Bad karma+2 votes
Guest
Guest

was a good run while it lasted, wish we could have gotten a post mortem

Reply Good karma Bad karma+5 votes
ShadowAce
ShadowAce

Ok so if anyone is having that glitch where the first mission is unbeatable and you always get a mission failed, you need to go into the Campaigns/HollowThunder/Missions/HT_M1 file and look for HT_M1.msn and open it with notepad or a text editor and look for "5_Trigger_Distance = 5000.000000" and change it to "5_Trigger_Distance = 50000.000000" and also look for "7_Trigger_Distance = 5000.000000" and change it to "7_Trigger_Distance = 50000.000000" . Then save the file and see if it works, it worked for me, and I hope it works for others.

Reply Good karma Bad karma+7 votes
willychong8921
willychong8921

thanks, I will you whether it work or not

Reply Good karma Bad karma+3 votes
Guest
Guest

So, goodbye to Vector Thrust?

Reply Good karma Bad karma+6 votes
jet02
jet02

If you really don't wanna work on this will you at least let someone else do it?

Reply Good karma Bad karma+6 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @time_symmetry

Hey! Currently we are fully focused on polishing Vibur's Demo. Unfortunately for us, keeping social media accounts… T.co

Jun 16 2021

RT @SarkSweet: -Vibur: Disintegration- A game guided by a dense narrative told in VN style, complemented by combat with piloted r… T.co

Mar 29 2021

Hello guys. We would like to finally introduce you to our protagonist mecha: Ariel. It will have an essential role… T.co

Mar 26 2021

Here are the steps our scene events usually go through. From the rough draw to the final image. While it is an impo… T.co

Mar 16 2021

Anyone interested in piloting the Abidis Ariel? Don't worry, the standard screen display is available for those wit… T.co

Mar 4 2021

Finishing the legs with the rest of the armor. It is a lot of fun to see your own mecha design gaining physical sha… T.co

Feb 24 2021

Hi guys, here is a sneak peek of the menu icons of our units. #vibursaga #vibur #SCIFI #メカ #mech #robot #indiedevT.co

Feb 16 2021

RT @Time_Symmetry: After a short break, ready to take action again. #vibursaga #Scifi #mecha #Mech #robot #VisualNovel #indiedevT.co

Feb 4 2021

As absurd the loadout of some units may be, they will have to carry all of it somewhere and be able to swap during… T.co

Feb 1 2021

Testing the armor and colors. Some parts had to be painted to be more accurate the original design. Everything sna… T.co

Jan 22 2021