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R-27 on the MiG-29s and changing loadouts (Games : Vector Thrust : Forum : General Discussion : R-27 on the MiG-29s and changing loadouts) Locked
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Apr 2 2015 Anchor

I noticed the MiG-29s are seen carrying 2 R-27s. How do I increase it to 4 and how can I change the Special Weapons for each plane?

Apr 2 2015 Anchor

In the aircraft's folder in the game files (Objects/Aircraft/Yourplane'snamehere) you should see an .ini file with the aircraft's name, if you open that, there's a parameter a little ways down for how many of each special weapon/ what kinds of special weapons it carries. However, to -change- anything about that, you're going to have to mess around with those parameters, and assign each new missile added a pylon, both things I wouldn't suggest trying unless you've got a good idea of what you're doing.

I'm sure someone else can be a bit more enlightening than that, but that's the basic gist of it.

RaptorGod
RaptorGod Just a Broly Fanboy here....
Apr 2 2015 Anchor

Tried to explain how to fix the issue but for some strange reason it won't show up. Is it ok if I message you OrangeFr3ak?

Edited by: RaptorGod

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Broly Hello There

Apr 2 2015 Anchor

Yea sure!

Apr 3 2015 Anchor

Actually, earlier models of MiG-29 can onky carry up to two R-27s. So such a loadout is set for the sake of authenticity.
Later modifiactions, which carry up to four R-27\R-77 are armed with proper amount of missiles.

Edited by: John_Silver

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Apr 3 2015 Anchor

Right. Still, it looks weird to see a Fulcrum with 4 missiles only since there would be two more R-60s or R-73s.

Apr 4 2015 Anchor

OrangeFr3ak wrote: Right. Still, it looks weird to see a Fulcrum with 4 missiles only since there would be two more R-60s or R-73s.


You can alter weapon ini file, so it would load 4 normal missiles.
Using something like this. (The coordinates for 3rd and 4th hardpoins are approximate, you'll need to edit appropriately).

MainWeap="R-60_MSSL"
MainWeapAmmo = 70
MainWeap_NumPoints = 4// <-THIS determines additional hardpoints
MainWeap_hasHPmesh = "true"
MainWeap_HPmesh = "MiG-29_9-12_HardpC.mesh"

MainWeapPos1_HP= "3.903 0.077 2.392"//First harpoint coordinates
MainWeapPos1= "3.903 -0.34 2.11"
MainWeapDir1= "0 -0.2 -1"
MainWeapRoll1= "0"

MainWeapPos2_HP= "-3.903 0.077 2.392"
MainWeapPos2= "3.903 -0.34 2.11"
MainWeapDir2= "0 -0.2 -1"
MainWeapRoll2= "0"

MainWeapPos3_HP="3.205 0.062 2.005"
MainWeapPos3= "3.205 -0.355 1.723"
MainWeapDir3= "0 -0.02 -1"
MainWeapRoll3= "0"

MainWeapPos4_HP="-3.205 0.062 2.005"
MainWeapPos4= "-3.205 -0.355 1.723"
MainWeapDir4= "0 -0.02 -1"
MainWeapRoll4= "0"

You might also need to rebalance the SP weapon loads, so they only use one hardpoint.

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