Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Post Stall issues | Locked | |
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Jan 21 2016 Anchor | ||
i've been playing this for almost a month now and one problem seems to persist... i see vids of people going into post stall with planes that have TVC but when i try it it never works. the controls stop working when i stall even on TVC planes, anybody know what's going on? |
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Jan 21 2016 Anchor | ||
Z.O.E wrote: if you look closely there'll be a AoA indicator on top of the altitude indicator, that's disabling the "limiter" allowing you plane to do insane maneuvers like like having a tonne of reaction wheel in KSP. To do that just press the U key on the keyboard or the up D-pad(default setting), go out there and do some insane maneuvers, do take note keep an eye on your altitude because you're essentially a a brick with a TVC engine on it. Edited by: SCN-3_NULL |
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Jan 22 2016 Anchor | ||
alright thanks a lot, for a second i thought i was just crazy lol. |
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Feb 3 2016 Anchor | ||
Remember you have to use the brake to really turn on a dime. Also remember it will be hard to evade missiles while doing certain maneuvers. Try turning while holding afterburner + brake |
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Feb 5 2016 Anchor | |
Man, since I use a HOTAS setup, I didn't realize until just now that it's possible to go AoA mode while accelerating. |
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Feb 5 2016 Anchor | ||
Then what did you bind the airbrake to? |
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Feb 6 2016 Anchor | |
Since there's no real engine controls... throttle forward = accelerate/throttle back = brake. Can't really do both at once given how the controller is designed... |
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Feb 6 2016 Anchor | ||
seems rather fun to use but one other thing evades me, i heard there was a cockpit view for the F-16 and a few addon planes i have. i try to go to the view but cockpit view acts like an external fly-by view instead. |
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Feb 6 2016 Anchor | ||
bornloser wrote: Curious. Doing so on my end just overwrites the brake input and behaves under normal acceleration rules. Is this a non-keyboard thing? |
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Feb 6 2016 Anchor | |
Z.O.E wrote: Cockpit view support was ditched in the last moment because there's seemingly unfixable issue that prevents cockpit textures from showing up. Or so if I recall. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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