Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Plane Wishlist | Locked | |
Thread Options | 1 2 3 4 5 6 7 8 ... 36 | |
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Sep 15 2012 Anchor | |
This thread is intentionally made to reduce the amount of 'I want XX plane in the next version' comments on the main page. Okay, start: Props: update: No Ace Combat fictional planes please. update2: Here's TS' current wishlist summary so far
Edited by: Nergal01 |
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Sep 16 2012 Anchor | |
B-52, fitted for long-range air combat. DOET |
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Sep 16 2012 Anchor | |
B-52 was already seen in one of the very early build screenshot, I think (report 3 or 4, I forgot which one). Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 16 2012 Anchor | ||
This will help a lot! B-52 is in the game, but only in a place holder model. (which is actually one of the reason for the playable bombers are not yet developed) Everyone, feel free to make suggestions about other types of units. There is always the possibility of some relevant unit was somehow forgotten to be included in the todo list. |
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Sep 16 2012 Anchor | ||
As an extension to families we currently have, I'll repeat the previous suggestions to the Su-30SM (Thanks to John_Silver, I think this makes more sense than the Su-30MKI) and F-16XL. For a new aircraft family, what do you think of Dassault aircraft? Mirage and Rafale are typically used in these sort of games. I saw the Ace Wiki link and was reminded that I would also like seeing the Mitsubishi F-2. Edited by: SpootKnight |
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Sep 16 2012 Anchor | ||
I'd just use this as a wishlist for now. |
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Sep 17 2012 Anchor | |
Just gimme a English Electric Lightning and Zeke and I'll be happy. -- Noli Timere Messorem
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Sep 17 2012 Anchor | ||
Navy: Air Force: |
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Sep 17 2012 Anchor | ||
The MiG-29K was added recently, I don't remember which update it was exactly though. |
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Sep 18 2012 Anchor | |
No F-4 love? wai |
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Sep 18 2012 Anchor | ||
I'm not sure, but it looks like all carrier-capable planes (and planes like the Eurofighter Typhoon and YF-17 which have naval variants) are on hold until landing mechanics have been implemented. |
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Sep 18 2012 Anchor | ||
Since there is a mig-21 there have to be f-4, add to this mig-17, f-105, a-4 and f-100 plus some nice jungle map and you could go full rolling thunder. Or alternatively using desert map recreating Yom Kippur war. |
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Sep 20 2012 Anchor | |
Still disappointed by the lack of F-117. Do both the arcade (standard AC-style with gun and arcade loadout) and 'realistic' version (no gun, VERY limited ammo). -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 20 2012 Anchor | ||
It’s promise, the first stealth aircraft will be the F-117. But good Idea about making both the realistic and AC style arcade version. But the realistic version only has one bay door with two hardpoints, so no gun nor main weapon. |
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Sep 20 2012 Anchor | |
No, but something like this instead: As it only have 2 hardpoints, it only can fire one standard missile at a time (with halved payload than normal plane?), and the other hardpoint is for SPW. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 20 2012 Anchor | ||
Why don't you just make the realistic one have SP weapon hardpoints only but give it extra reloads. Even with AIM 9 missiles it wouldn't do well in a serious dogfight. I have to be honest though, since timesymmetry made that thread about possible helicopter controls, I'm more interested in which helicopters are going to ship with the base game (since the planes people have been suggesting are mostly the usual suspects). |
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Sep 30 2012 Anchor | ||
I wish all planes from Ace Combat 3 Electrosphere with color schemes |
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Sep 30 2012 Anchor | |
Ahem. But that's for now. At least I know a guy who made a WORKING R-101 Delphinus in FSX. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 30 2012 Anchor | ||
All i want is a Spitfire and the messerschmitt me 262 |
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Sep 30 2012 Anchor | ||
Strategic Bombers: Also, there is a suggestion: Tu-95, 3M and Tu-22M have defensive guns in the rear. If bombers could protect themselves with a gunfire, intercepting them would be more challenging. What do think about this? Greetings from Russia! Edited by: ideLOLog |
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Oct 1 2012 Anchor | ||
Yeah, you can have defensive guns, and they're extremely accurate (almost too accurate, you can get blown out of the sky while flying perpendicular to a B-52). Surprised you didn't suggest a Tu-160 though. Edited by: bornloser |
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Oct 1 2012 Anchor | |
In the other side, Air Force Delta Strike have wide assortment of planes that either rarely or never used in pretty much every other game (Single engined Flanker? X-36, HiMat, Boeing Bird of Prey? VTOL Su-15? Tailess F-15?, seriously random assortment of Chinese jets? Vector thrusting normal Flanker?, etc) Those would be quite nice addition as well. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 7 2012 Anchor | ||
There are a number of fictional planes I would like to see modders add at some point, I doubt the developers will want to spend time and effort on non-existent planes. I suspect I'm not the only person who would like to see the insane, physics defying aircraft of Yukikaze featured eventually. But I also have some more obscure ones that would be fun to play around with, like the fictional F-16 variant from Patlabor 2, that featured thrust vectoring and stealth capabilities. Also the overtechnology enhanced F-14 featured in Macross Zero would be cool. I'd imagine it would just be an F-14 with better stats than any other version. |
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Oct 8 2012 Anchor | |
We only can wait till someone crazy enough to make those mods. But at the moment the modders population still relatively small remembering this is still in Alpha stage. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 8 2012 Anchor | ||
Just to say, all suggestions are being considered. They are especially helpful to see the planes that you all are interested. As for fictional fighters, the priority for now is to add real ones, however they will eventually appear when there is the need to test and show a new feature that is not available in any other unit. Btw, the same kind of thread should be added for helis, because only a handful of them have been decided at this point. |
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