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Plane Stats in Hangar (Games : Vector Thrust : Forum : The Round Table : Plane Stats in Hangar) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 28 2014 Anchor

A couple of things about the plane stats:
The Max speed (and accel/thrust too, I believe) stats; since its currently tied to max. afterburner speed at ceiling altitude, either split it into separate max. afterburner speed at ceiling & at sea level entries or make it average max speed

And how about adding climb/descent rate (climb/descent gain/loss rate) since it hasn't been represented in the stats screen at all?

Edited by: Nergal01

Dec 28 2014 Anchor

I’ll show what I use to calculate the stats, so we can better discuss what should be used:

//--------------------MAX SPEED
MaxVelocity_sea_Normal
MaxVelocity_sea_Afterburner
MaxVelocity_Ceiling_Normal
MaxVelocity_Ceiling_Afterburner

//--------------------SPEED
AccelerationRate_sea_Normal
AccelerationRate_sea_Afterburner
AccelerationRate_Ceiling_Normal
AccelerationRate_Ceiling_Afterburner
MaxVelocity_sea_Normal
MaxVelocity_sea_Afterburner
MaxVelocity_Ceiling_Normal
MaxVelocity_Ceiling_Afterburner
AccelerationRate_ClimbVar_Normal
AccelerationRate_ClimbVar_Afterburner
AverageSpeed

//--------------------MOBILITY
BrakeRate_Ceiling
PitchUpRate
PitchDownRate
PitchStopDelay
PitchReactDelay
PitchAt2000kmhVariation
PitchAtServiceCeilingVariation
ServiceCeiling
RollRate
RollStopDelay
RollReactDelay
RollAt2000kmhVariation
RollAtServiceCeilingVariation

//--------------------STABILITY
BrakeRate_sea
YawRate
YawStopDelay
YawReactDelay
YawAt2000kmhVariation
YawAtServiceCeilingVariation
StallSpeed
StartDropSpeed
StallEndSpeed
StallRate
VerticalSabilityLosingRate
HorizontalSabilityLosingRate
SabilityLosingBlindAngle

//--------------------DEFENCE
HP

//--------------------Eletronics
DetectionDist_Tracking
DetectionDist_MissileLock
RadarRange_Ground
RadarRange_Air
LockSpeedVar_Ground
LockRangeVar_Ground
LockAngleVar_Ground
LockSpeedVar_Air
LockRangeVar_Air
LockAngleVar_Air

//--------------------attack air
AccelerationRate_Ceiling_Afterburner
AccelerationRate_sea_Afterburner
PitchUpRate
PitchStopDelay
PitchReactDelay
ServiceCeiling
SpeedBleedRate
StartVelocitySpeedBleed
MaxVelocity_Ceiling
RadarRange_Air
LockSpeedVar_Air
LockRangeVar_Air
LockAngleVar_Air

//--------------------attack Ground
StallSpeed
VerticalSabilityLosingRate
HorizontalSabilityLosingRate
SabilityLosingBlindAngle
YawRate
HP
RadarRange_Ground
LockSpeedVar_Ground
LockRangeVar_Ground
LockAngleVar_Ground

//--------------------stealth
IR_Front_Value
IR_Back_Value
IR_Side_Value
IR_Top_Value
IR_Bottom_Value
RCS_Front_Value
RCS_Back_Value
RCS_Side_Value
RCS_Top_Value
RCS_Bottom_Value

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 28 2014 Anchor

I think jamming resistance/stealth detection (termostealth, radarstealth, tgtstealthres?) should be included in Electronics. Also AA/AG stats should be exclusively limited to radar range & lock range/speed/angle (accel/stability doesn't count).

While we're still at it, how about adding max. lock and min. lock range for guided SP weapons too?

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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