Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Plane Stats in Hangar | Locked | |
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Dec 28 2014 Anchor | |
A couple of things about the plane stats: And how about adding climb/descent rate (climb/descent gain/loss rate) since it hasn't been represented in the stats screen at all? Edited by: Nergal01 |
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Dec 28 2014 Anchor | ||
I’ll show what I use to calculate the stats, so we can better discuss what should be used: //--------------------MAX SPEED //--------------------SPEED //--------------------MOBILITY //--------------------STABILITY //--------------------DEFENCE //--------------------Eletronics //--------------------attack air //--------------------attack Ground //--------------------stealth |
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Dec 28 2014 Anchor | |
I think jamming resistance/stealth detection (termostealth, radarstealth, tgtstealthres?) should be included in Electronics. Also AA/AG stats should be exclusively limited to radar range & lock range/speed/angle (accel/stability doesn't count). While we're still at it, how about adding max. lock and min. lock range for guided SP weapons too? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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