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Once Prop Planes are Implemented...'Aviator's Nightmare' | Locked | |
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Sep 17 2013 Anchor | |
Because people seriously love anything with zombies in it, so why not? But this game mode could be implemented only if there are enough WW2 planes (whether it's community-made modpack or DLC?). Or for 1000% pure corporate evil way, might works very well as your typical zombie-pack DLC. Har har. "Aviator's dream; aviator's nightmare" (Could work as MP mode too.) Basically it works like your typical zombie horde mode thing; you fight endless spawn of zombies WW2 planes (a lot of them, let's say one small wave consists of around 20 planes at a time - that's in the lowest level) that comes in waves by waves - did I mention WW2 planes? Other typical horde mode rules applies too, plus: Edited by: Nergal01 |
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Sep 18 2013 Anchor | ||
Anything with zombies automatically becomes 99999X more popular. |
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Sep 18 2013 Anchor | |
Actually I got a sense that WW2 pack, WW2 campaign and this mode would fit well as a.... free DLC. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 30 2013 Anchor | ||
Yeah, I wanna shoot down some hordes of zombie F-4Us and P-51Ds.. wow that'd be quite fun If I ever learn how to Blender and how to Ogre with Blender, I will have to make WWII aircraft and this gamemode. |
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Sep 30 2013 Anchor | |
If these can't convince you (us?), then I don't know what could ▶ Battlestations Pacific MIG-1.44 - YouTube (note: looks like the modder took everything out from HAWX then put it in the other game) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 30 2013 Anchor | ||
Too boring, needs moar fighter |
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Oct 1 2013 Anchor | |
I've told you that's just a showcase. We need something about one-hundred times larger scale than it. Dynasty Warrior with planes and battleships, anyone? Also since zombies are too damn mainstream and overused already maybe we should think of better name for this....Like that movie where modern US carrier went back to WW2 era and fought the Japanese navy, was it Final Countdown? Okay, like this but imagine you're facing hundreds of Zeros (and other planes) at a time. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 1 2013 Anchor | |
Hmm, I get the feeling that the engine will need some optimization if we want huge scale, though. I experience slowdowns whenever an enemies put over a hundred rounds into the water, during skirmish. Granted, I'm using the More Dakka mutator, but if each enemy aircraft is sporting four or more guns, it's essentially the same. |
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Oct 1 2013 Anchor | ||
Yeah. As the video title shows, the movie was The Final Countdown. Would be a great way of giving homage to the film. Though if we're not worried about that we could use a ridiculous name like Temporal Furball. |
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Oct 1 2013 Anchor | ||
NOW THAT'S WHAT I WANTED! |
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Oct 1 2013 Anchor | |
I'm thinking about something in the line of 'Blast from the past' and 'legacy'.... On the other side, we all know that the last 2 portable Ace Combat games have playable WW2 planes yet it sorta worked well, so..... Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 1 2013 Anchor | ||
"Final Countdown" But really I don't see how this could be any kind of challenge considering that even the earliest jets could shoot down prop planes with impunity. |
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Oct 1 2013 Anchor | ||
What if those WWII aircraft were to be in massive swarms (30-40 at a time)? |
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Oct 1 2013 Anchor | |
That's the point of this mode, actually. Even if you can one-shot kill all of them, you're always being outnumbered. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 1 2013 Anchor | ||
Doesn't mean anything if you can outclimb them in your F-14. |
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Oct 1 2013 Anchor | ||
Well, when you're fighting MiG-15s and F-86 Sabres and stuff, it'll start to matter in an F-22. |
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Oct 2 2013 Anchor | ||
I doubt it. Even their reflex sights probably wouldn't work and the raptor would have a significant energy advantage. |
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Oct 2 2013 Anchor | ||
And to contradict your "Outclimb, vulch them to death in an F-14", you'll probably just be insta-nommed by the hoard if you dive down and kill a few of them.. |
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Oct 2 2013 Anchor | ||
You get stuff like the MBPM and MMIC-L5 for that, of course. What about a Ziz? Edited by: SpootKnight |
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Oct 2 2013 Anchor | ||
Since you will probably have at least 100 missiles to play with you won't even have to do that. |
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Oct 2 2013 Anchor | ||
Yes, but are those missiles able to fire at any good range? Not to mention the fact that you'll miss alot.. Edited by: szboudreau01 |
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Oct 2 2013 Anchor | |
One more question; could AAMs work optimally vs piston-powered planes? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 2 2013 Anchor | ||
@V3K, Which is why Chaff works so well against modern AAMs. |
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Oct 2 2013 Anchor | |
It seems like V3000TT was getting at infrared guided missiles. I get the feeling that most modern all aspect missiles would be fine, though max range might be different... |
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Oct 2 2013 Anchor | ||
Oh ok.. Well, then... |
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