Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Mutator Suggestion Part Deux | Locked | |
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Aug 31 2014 Anchor | |
Here we go again: -Hazards: Periodically spawns random ground/naval units that attacks any player/team (depends on map type) Edited by: Nergal01 |
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Sep 1 2014 Anchor | ||
-Brrrrrrrrrrrrrrrrt!!!: Cannons don't overheat as easily -- Swing-Wing Crazy |
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Sep 1 2014 Anchor | ||
-NASVT: You spawn and fight. In space. Need I say any more? |
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Sep 1 2014 Anchor | ||
Phase shift: AOA mode is replaced by the ability to toggle "phase shifting." Phase-shifted planes appear as transparent and can only be damaged by other phase-shifted planes/missiles. Big game hunter: In death match, the top scoring player is worth 5 kills or 5x points. In team deathmatch the top scoring player on each team is worth 5 kills or 5x points. In last man standing mode, killing the top scoring player gives you an extra life. |
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Sep 1 2014 Anchor | |
Water hazard: Watch out for the shark. Only applies to map with large area of water. indestructible Scinfaxi randomly appears to launch SAMs/MPBMs Wrath of Drones: Random amount of drones/UCAVs (random type) spawns at specific period, attacking any player/team nearby. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 2 2014 Anchor | |
Lag King: Special function teleports you fifty meters in a random direction. Colony Drop: A fairly dense rain of skyscraper sized structures falls through the sky, while players weave/fight through/around them. |
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Sep 2 2014 Anchor | |
Radioactive alert (need better idea) - radiation cloud covers entire map, starting from lowest altitude and slowly rising until the point every player are forced to fly as high as possible to avoid constant damage due to radioactive cloud. Yeah, I know nuclear radiation shouldn't fatally affect fighter jets (?) but need better idea for this. Otherwise, consider artistic license. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 5 2014 Anchor | |
Donuts in Holes: Neutral jamming balloons using detection hole ECM, allowing players to hide inside of their radii. Balloons will mask either team from the other, but not from allies, and can be shot down. Phase Shift Doppelgangers: Neutral jamming balloons again, this time using the mirrored allies ECM with a fairly small range, would be nice if mirrored allies shuffled the locked target between the mirrored unit and the mirror images for an extra few seconds of confusion. Works for everyone, can be shot down by everyone. |
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Sep 6 2014 Anchor | ||
Open Your Eyes: Disables the pointer arrow showing you where to turn when targeting an enemy. -- Swing-Wing Crazy |
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Sep 6 2014 Anchor | |
Narrow envelope : Makes lock-on envelope for EVERY AAM extremely small, using STD missile lock-on only possible when the target's right on your nose. All aspect missiles are STD missiles-quality now. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 6 2014 Anchor | ||
That is so evil! |
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Sep 6 2014 Anchor | |
Talk about TOTAL REALISMZ. Teehee. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 7 2014 Anchor | ||
Don't you go getting ideas until we have Trackir support. Then you can go ahead and go crazy, maybe adding it to one or two 'realistic' challenges like the F-14A challenge. Blind Fold: Disables the hold change target button focusing the camera on the target. /extreme sadomasochism-tacticalrealism fetish go Edited by: Boogie_Van -- Swing-Wing Crazy |
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Sep 7 2014 Anchor | |
PLZ NO! MY AIMZ BE NULLIFIED! Blind Fold and the Open Your Eyes mutator would make my life a living hell in multiplayer, since I'd lose my biggest in game crutch (almost 100% reliant on it for orientation and adjustment around enemies), which by itself I wouldn't too much begrudge. However, it would give those with Oculus/TrackIR a considerable advantage if implemented in the future without making some other vision balance for non-Oculus/TrackIR players. |
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Sep 7 2014 Anchor | ||
I believe I've found my masochist. Without head tracking, using a HOTAS in this game is really difficult, so I understand where you're coming from. For all the precision you get, it comes at a major cost of awareness, considering I can look exactly where I want to with a gamepad, and I've yet to come up with a control set up that allows me adequate viewing without Trackir in the meantime. Still, for the player with head tracking, if we look at a gamepad, it just frees up buttons by allowing you to use the right stick for stuff like yaw and duplicate pitch or other functions. It is sort of necessary for the HOTAS user, though. Grand Finale: All explosions are replaced with fireworks displays (randomly colored; mix with a night map and Itano Circus for best effect) Light Show: Subweapon replaced with a (randomly colored every time it's fired) laser Taste the Rainbow: Cannon tracers in rainbow flavor -- Swing-Wing Crazy |
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Sep 7 2014 Anchor | |
Poisoned arrow: All missile have "poison" effect, constantly damaging for a certain duration when hits. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 8 2014 Anchor | |
The Jean Genie: SP weapons are replaced with AIR-2 Genie's. -- Noli Timere Messorem
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Sep 10 2014 Anchor | |
Humiliation: Everyone is armed with standard missiles and something hard to hit planes with (L1WAC, rocket launcher etc.). Using the latter to kill someone will result in their score resetting to 0. |
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Sep 10 2014 Anchor | ||
It's actually extremely easy to hit targets with the L1WAC. |
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Sep 10 2014 Anchor | |
What if the original one was seperately reimplemented for this? It doesn't have the targeting abillities the current one does. |
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Sep 10 2014 Anchor | ||
Nap of the Earth: Whenever line of sight is broken, the target is 'hidden' from view. -- Swing-Wing Crazy |
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Sep 10 2014 Anchor | |
We'd certainly need more terrain variation if we wanted that to work! |
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Sep 10 2014 Anchor | |
Special Powerups (also known as "Relics" in UT) Fatboy! carnation that your performance determines your plane size Point-blank: Higher damage by shooting from closer distance. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 30 2014 Anchor | |
Attitude Control: special function increases your turn rate by 30, much like an exaggerated version of how the NF-104's does, but without speed gain. |
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Sep 30 2014 Anchor | |
Hot Rod: All planes are twice as fast & maneuverable but halved durability. Doesn't affect missiles. Pyromaniac: All explosive-based weapons have twice larger blast radius Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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