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Mutator Suggestion Part Deux (Games : Vector Thrust : Forum : Game Types, Goals & Mutators : Mutator Suggestion Part Deux) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 31 2014 Anchor

Here we go again:

-Hazards: Periodically spawns random ground/naval units that attacks any player/team (depends on map type)
-Hyper/Turbo mode: Hyper: 2x aircraft speed, maneuverability, rate of fire, weapon speed. Turbo: 4x aircraft speed & maneuverability, weapon speed. Both negates TRANS-AM/overdrive mutator, AoA/airframe stress damage.

Edited by: Nergal01

Sep 1 2014 Anchor

-Brrrrrrrrrrrrrrrrt!!!: Cannons don't overheat as easily
-Knowing Is Half The Battle: Team 1's projectiles are red, Team 2's projectiles are purple
-Real American Hero: Team 1's projectiles are blue, Team 2's projectiles are red
-Space Opera: Team 1's projectiles are red, Team 2's projectiles are green
-Air Show: Countermeasures are deployed at 3x the volume
-Dangerous Ground: (Nergal's Hazards*10) Random boss units are spawned in at a low interval and are aggressive to everyone
-Hands-On-Throttle-And-Stick: Force cockpit/virtual cockpit/first person view
-Feel the Wind: Force third person view
-Sixth Sense(Newtype or other Gundam reference maybe?): Adjusts the third person camera out behind the player a significant distance

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Swing-Wing Crazy

Sep 1 2014 Anchor

-NASVT: You spawn and fight. In space. Need I say any more?
-Rainbow Dash-ers: You can choose the colour of your missiles. Purpose-built for airshows, but work elsewhere.
-What's that sound?: ZiZ appears, strafing the edge of the map.

Sep 1 2014 Anchor

Phase shift: AOA mode is replaced by the ability to toggle "phase shifting." Phase-shifted planes appear as transparent and can only be damaged by other phase-shifted planes/missiles.

Big game hunter: In death match, the top scoring player is worth 5 kills or 5x points. In team deathmatch the top scoring player on each team is worth 5 kills or 5x points. In last man standing mode, killing the top scoring player gives you an extra life.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 1 2014 Anchor

Water hazard: Watch out for the shark. Only applies to map with large area of water. indestructible Scinfaxi randomly appears to launch SAMs/MPBMs

Wrath of Drones: Random amount of drones/UCAVs (random type) spawns at specific period, attacking any player/team nearby.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Sep 2 2014 Anchor

Lag King: Special function teleports you fifty meters in a random direction.

Colony Drop: A fairly dense rain of skyscraper sized structures falls through the sky, while players weave/fight through/around them.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 2 2014 Anchor

Radioactive alert (need better idea) - radiation cloud covers entire map, starting from lowest altitude and slowly rising until the point every player are forced to fly as high as possible to avoid constant damage due to radioactive cloud.

Yeah, I know nuclear radiation shouldn't fatally affect fighter jets (?) but need better idea for this. Otherwise, consider artistic license.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Sep 5 2014 Anchor

Donuts in Holes: Neutral jamming balloons using detection hole ECM, allowing players to hide inside of their radii. Balloons will mask either team from the other, but not from allies, and can be shot down.

Phase Shift Doppelgangers: Neutral jamming balloons again, this time using the mirrored allies ECM with a fairly small range, would be nice if mirrored allies shuffled the locked target between the mirrored unit and the mirror images for an extra few seconds of confusion. Works for everyone, can be shot down by everyone.

Sep 6 2014 Anchor

Open Your Eyes: Disables the pointer arrow showing you where to turn when targeting an enemy.

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Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 6 2014 Anchor

Narrow envelope : Makes lock-on envelope for EVERY AAM extremely small, using STD missile lock-on only possible when the target's right on your nose. All aspect missiles are STD missiles-quality now.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Sep 6 2014 Anchor

Boogie_Van wrote: Open Your Eyes: Disables the pointer arrow showing you where to turn when targeting an enemy.


That is so evil!
I like it.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 6 2014 Anchor

timeSymmetry wrote:
I like it.

Talk about TOTAL REALISMZ. Teehee.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Sep 7 2014 Anchor

timeSymmetry wrote:

Boogie_Van wrote: Open Your Eyes: Disables the pointer arrow showing you where to turn when targeting an enemy.


That is so evil!
I like it.


Don't you go getting ideas until we have Trackir support.

Then you can go ahead and go crazy, maybe adding it to one or two 'realistic' challenges like the F-14A challenge.

Blind Fold: Disables the hold change target button focusing the camera on the target.

/extreme sadomasochism-tacticalrealism fetish go

Edited by: Boogie_Van

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Swing-Wing Crazy

IbizenThoth
IbizenThoth Gun-crazy
Sep 7 2014 Anchor

Boogie_Van wrote: Blind Fold: Disables the hold change target button focusing the camera on the target.


PLZ NO! MY AIMZ BE NULLIFIED!
JK ...though maybe not really...

Blind Fold and the Open Your Eyes mutator would make my life a living hell in multiplayer, since I'd lose my biggest in game crutch (almost 100% reliant on it for orientation and adjustment around enemies), which by itself I wouldn't too much begrudge. However, it would give those with Oculus/TrackIR a considerable advantage if implemented in the future without making some other vision balance for non-Oculus/TrackIR players.

Sep 7 2014 Anchor

I believe I've found my masochist. :devil:

Without head tracking, using a HOTAS in this game is really difficult, so I understand where you're coming from. For all the precision you get, it comes at a major cost of awareness, considering I can look exactly where I want to with a gamepad, and I've yet to come up with a control set up that allows me adequate viewing without Trackir in the meantime.

Still, for the player with head tracking, if we look at a gamepad, it just frees up buttons by allowing you to use the right stick for stuff like yaw and duplicate pitch or other functions. It is sort of necessary for the HOTAS user, though. :(

Grand Finale: All explosions are replaced with fireworks displays (randomly colored; mix with a night map and Itano Circus for best effect)

Light Show: Subweapon replaced with a (randomly colored every time it's fired) laser

Taste the Rainbow: Cannon tracers in rainbow flavor

--

Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 7 2014 Anchor

Poisoned arrow: All missile have "poison" effect, constantly damaging for a certain duration when hits.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Sep 8 2014 Anchor

The Jean Genie: SP weapons are replaced with AIR-2 Genie's.

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Noli Timere Messorem
KirbyADF
KirbyADF WardogePilot
Sep 10 2014 Anchor

Humiliation: Everyone is armed with standard missiles and something hard to hit planes with (L1WAC, rocket launcher etc.). Using the latter to kill someone will result in their score resetting to 0.

Sep 10 2014 Anchor

It's actually extremely easy to hit targets with the L1WAC.

KirbyADF
KirbyADF WardogePilot
Sep 10 2014 Anchor

What if the original one was seperately reimplemented for this? It doesn't have the targeting abillities the current one does.

Sep 10 2014 Anchor

Nap of the Earth: Whenever line of sight is broken, the target is 'hidden' from view.

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Swing-Wing Crazy

IbizenThoth
IbizenThoth Gun-crazy
Sep 10 2014 Anchor

We'd certainly need more terrain variation if we wanted that to work!

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 10 2014 Anchor

Special Powerups (also known as "Relics" in UT)
-Firepower
-Armor
-Speed
-Regenation
-Revenge ("sends" in a wave of micro missiles to any nearest enemies when you die, or when implemented, nuclear explosion)
-Recovery (fully restores HP and teleports to a random place when you're about to die)

Fatboy! carnation that your performance determines your plane size

Point-blank: Higher damage by shooting from closer distance.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Sep 30 2014 Anchor

Attitude Control: special function increases your turn rate by 30, much like an exaggerated version of how the NF-104's does, but without speed gain.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 30 2014 Anchor

Hot Rod: All planes are twice as fast & maneuverable but halved durability. Doesn't affect missiles.

Pyromaniac: All explosive-based weapons have twice larger blast radius
Michael Bay mode: Three times larger explosions! Gun hit causing large explosion! Visual only mutator.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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