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Multiplayer "countdown mode" (Shamelessly stolen from red orchestra) (Games : Vector Thrust : Forum : Game Types, Goals & Mutators : Multiplayer "countdown mode" (Shamelessly stolen from red orchestra)) Locked
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Sep 25 2012 Anchor

In red orchestra countdown mode is an objective-based multiplayer mode, where you only get one life per objective. This would probably be more balanced for certain types of multiplayer missions than "defend this objective for 5 minutes" would be, since almost anything you would be expected to defend in this game (bombers, transports, even carriers) wouldn't take long to destroy.

Here's an example game:
Mission: Attacking team has to destroy three waves of bombers, defenders win if attacking team runs out of lives before completing an objective (or if the bombers get away). All players are limited to fighters for this mission

Objective 1: First wave of bombers appears, it's a wave of B52s, attackers lose some planes to tail gunners but manage to evade the defending team and shoot down all the bombers.

Objective 2: A wave of B-2 spirits spawns. Since an objective was just completed all dead players respawn at edges of map. Attackers shoot down half of the stealth bombers when...

Objective 2 1/2: A small formation of XB-70s spawn at high altitude, traveling at mach 3. There are now 2 objectives on the map and completing either one will respawn all players. In the meantime, the attackers have to choose whether to shoot down the remaining stealth bombers first, or prioritize the supersonic bombers before they escape.

Ending: The attacking team decides to prioritize the slower stealth bombers, killing off most of the defenders in the process. Then they change course to intercept the XB-70s. The three remaining defenders desperately attempt to catch up to the attackers before they can complete their mission. However, the attackers have wasted too much time shooting down fighters and one of the XB-70s escapes. Oops!

Result: Narrow victory for defenders.

NodokaHanamura
NodokaHanamura Anime/Ace Combat/Battlefield Fan
Oct 8 2012 Anchor

Seems like a good idea.. Hey TIMESYMMETRY! IF YOU CAN HEAR ME, LOOK AT THIS THREAD! IT'S EPIC!

Oct 8 2012 Anchor

Yes arazgriz25 I hear you and also agree with you.

I’m following all this threads closely. They are plenty of awesome ideas in here. Even if they don’t have my reply, doesn't mean they were ignored.
Actually most of them were seriously considered in the schedule to see what they need and when they can be implemented.

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