Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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MOBA-styled mode? | Locked | |
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Feb 25 2013 Anchor | |
Since MOBA things are sorta highly popular, why not? -All selectable planes are 'heroes' version (aces, in this case, superplanes counts too), their background could be inspired from Ace Combat aces anyway and at least have a special ability Another version of this MOBA mode replaces the base with airborne fortresses and/or naval combat, especially if the battle takes place in seas or such. Or maybe mixed; one team starts with a naval battle group and the other with airbase or airborne fortress and vice versa. Edited by: Nergal01 |
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Feb 25 2013 Anchor | ||
A couple of questions: |
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Feb 25 2013 Anchor | |
1. Could be a bit complicated, but I think you should be able to 'buy' new planes to make things more interesting. Oh, to accomodate the no.1 change, in the beginning of the match, players pick a character (read: ace, every character have different stats and perks) with a preset plane (every character has different starting plane). Every character have different planeset to buy/choose depends on their specialization (i.e reconnasiance specialist, dogfight/interceptor specialist, close air support specialist, jammer/electronic warfare specialist, etc). Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Mar 1 2013 Anchor | ||
I was totally going to suggest something like this a year ago and then forgot about it. I think it might actually work better than regular MOBAs because you're actually flying a plane instead of clicking buttons over and over, meaning an inferior plane might have more of a chance of beating a superior one and using the reward money to catch up. |
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Mar 1 2013 Anchor | |
Didn't read through this very thoroughly the first time through, but on second glance, this game mode seems like it'd be really fun to play. It avoids turning multiplayer into a tail chase by making ground forces an important part of the mission. I mean, I enjoyed playing multiplayer Ace Combat back in the day (I'm mostly talking from experiencing the PS2 titles), but it's difficult to have fun when there's nothing to do but keep turning to try to get on the other guy's tail, which is difficult when flying similar aircraft. |
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Mar 2 2013 Anchor | ||
On other thing: the "towers" could be literally anything of strategic value. For example, on a land map one "tower" could be a radar station, another could be a missile base, and a third could be part of a pipeline. They don't have to be identical buildings as long as towers opposite from each other are equally difficult to destroy (due to hitpoints, terrain, stationary defenses nearby, etc.) |
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