Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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HUD Customization | Locked | |
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Jul 23 2012 Anchor | |
Is it possible to have a concaved heads up display? Maybe its too complicated but I think I've seen other games do it, having a concave HUD adds a little immersion in my opinion (adds a sense of speed to me anyhow). Since the helmet visor or whatever you have infront is not flat. Also having it flicker when your craft is hit would be nice too... Edited by: mittsommerschnee |
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Jul 27 2012 Anchor | ||
Good idea! The customization of the hud is still in the planning phase, but the feature of displaying in 3d will be included as well. |
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Jul 27 2012 Anchor | |
Perhaps something like when you usually get hit by EMP. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 28 2012 Anchor | |
Like this: Youtube.com See how when you get close to the laser the emp makes the HuD flicker like a TV. -- Noli Timere Messorem
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Oct 20 2012 Anchor | ||
That’s actually a good and simple idea. Following this idea I might as well add a simple config file for the HUD, this will allow setting the images with their respective size and position and an option choose the default and warning colors. Any suggestion about this is welcome. These changes will try to be quick/simple to be able to fit in in the schedule of the following updates. Nonetheless this configuration options can be improved later on to add more flexibility. |
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Nov 13 2012 Anchor | |
I would love to have the ability to make a 3D radar and Gryro meter for the HUD as seen here: Youtube.com Would it be possible to have in flight character portraits included in the HUD (animated ones if possible, for expressions etc.) for people who want a more story based mod? Like in AC6? Another feature I would like to see is the buff/debuff zone on the radar so you can tell if your team mates/enemies are within range. Also a small icon (+ plus sign for buff/ - minus sign for debuff) on the IFF tags for allied/enemy units would be helpful for quick glances. And maybe an * Asterisk for Ace pilots aswell. Edited by: mittsommerschnee |
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