Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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How to modify Campaigns | Locked | |
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Jul 2 2015 Anchor | |
I don't know if anyone has asked this question and I have had no luck in finding any help with my question. If a thread does exist then please forgive me but how do you modify the vanilla campaigns or just campaign now, like say I want to add a plane that was not originally one of the aircraft you can chose in said campaign? Edited by: RaptorGod -- |
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Jul 3 2015 Anchor | ||
Look for the campaign in the Campaigns folder and open the .cmp file with Notepad. For the current campaign, that would be HollowThunder.cmp in the HollowThunder folder. In that file, scroll down about 1/3rd of the page contents until you reach "[PlayablePlanes]." This is where you change the number of aircraft that can appear and specify what they are. As an example, this is one of the starting aircraft for Hollow Thunder:
entry_#_State refers to the availability of the aircraft, and entry_#_Weapons_#_State is the same for weapons. "3" means it starts unlocked. "2" means you unlock it through the store. This is particularly important to note if you plan to make your own. |
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Jul 3 2015 Anchor | |
Ok thanks for the info and help. -- |
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