Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Mar 1 2015 Anchor | ||
inb4 countless posts of 'cockpit camera' Now that I've gotten out of the way, I wanted to discuss whether or not it would be possible to do a dynamic cinematic camera, basically the DFM third person camera from Assault Horizon since it's like the only other good thing that was done in that game aside from that awesome wreckage. And secondly, it would be very nice to have a second out camera that was further placed off the plane, like my camera offsets for the F-14. Something like this: OutCameraDistance = "25.8 3" In order to pull people's noses off the engine section. |
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Mar 2 2015 Anchor | |
What about a camera that trails along the path of the player's aircraft, except a couple seconds behind? Or maybe have it follow along the aircraft's flightpath, but xx.x meters behind. Simply have it follow the path and point at the player from where it is. We'd also avoid the problem of having the camera sorta spin around on the aircraft as an axis at further distances. Also, it just occurred to me that projectile following cameras would probably run into trouble when used alongside ripple-able weapons if it ever got implemented. |
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Mar 2 2015 Anchor | |
Indiedb.com Also, spectator cameras for skirmish/MP modes. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Mar 3 2015 Anchor | ||
IbizenThoth made me think of a sort of better HAWX 2 Off-mode camera, except one that normally looked in the direction of the velocity vector or the currently selected target, and stepping in that same direction, it would be hilarious to see a camera that keeps the currently selected target in a 2D plane with the enemy like this: Youtube.com -- Swing-Wing Crazy |
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Mar 3 2015 Anchor | |
So, basically this then? bonus point for being able to actually look at incoming missiles Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Mar 3 2015 Anchor | ||
Too close in to the plane/valkyrie, but something like that. -- Swing-Wing Crazy |
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Mar 3 2015 Anchor | |
If we had a camera mode like that, I'd probably just play the entire game like that |
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Mar 3 2015 Anchor | ||
Looking at the video I assume the new camera mode it is basically a camera a bit farther and with the “look at target” always on and working properly. |
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Mar 3 2015 Anchor | ||
I'd like some other functionality towards letting us do a variety of cameras which are a bit dynamic and reactive like the video I linked, and the DFM mode third person camera from Assault Horizon, but any new camera setting can really change up the feel for a lot of people so that sounds like it'd be awesome to see, soon. -- Swing-Wing Crazy |
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Mar 3 2015 Anchor | |
Actually, this is the first time I've actually heard someone praising the DFM camera. Most people seemed to hate it for getting in the way more than making the battle feel cool, though I didn't really mind it in most cases. |
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Mar 3 2015 Anchor | |
Personally I don't mind it at all, especially when zooming in close to the gun/SPW. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Mar 3 2015 Anchor | ||
I think it's nice when you're in the mood for it as an optional thing. I'm appreciating the camera, not anything else related to that awful mechanic. I guess I liked it because I never really went into third person anyway, so when I did it was kind of always a "This is neat," and I sort of wondered how well it would do if you could actually have control over the game. Edited by: Boogie_Van -- Swing-Wing Crazy |
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Mar 3 2015 Anchor | |
I mean, if there's one thing that would make VT's camera unplayable for me, it would be implementing something like War Thunder's 3rd person camera lock. The fact that it orients to the horizon may be fine for mouse and keyboard pilots, but it does nothing but disorient me when flying with joystick. Also, an AoA camera that points at the velocity vector instead of forward? Edited by: IbizenThoth |
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Nov 26 2015 Anchor | ||
I have a request related to the camera. As it is now it's just too...floaty, for my liking. It seems to be centered somewhat towards the rear of the plane in comparison to the Ace Combat camera. It's a small thing, to be sure, but it just feels off to me. |
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Nov 26 2015 Anchor | |
noodlezombie wrote: I think you can already alter camera angle/position for an individual plane by editing its ini -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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