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Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Add addon Report XFA-27A Phoenix V1.0
Location
Games : Vector Thrust : Addons
Filename
xfa27a.zip
Category
Vehicle Model
Licence
Proprietary
Uploader
Xpand122
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Size
15.3mb (16,046,502 bytes)
Downloads
742 (1 today)
MD5 Hash
6b4e6bd441c63f0767fadb46b58bce22
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Description

DOWNLOAD THE SCALE CORRECTION FURTHER AHEAD IN THE DOWNLOAD LIST This package contains the XFA-27 with the AIM-152 and AIM-132 missiles. Known bugs: The afterburner flames don't follow the engine's thrust vectoring. Aircraft and Weapon (AIM-132, AIM-152) Models by Xpand; Textures by Zaku; Set up and conversion by Wheaton; This plane may recieve weapon and model updates in the future.

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XFA-27A Phoenix V1.0
Comments
szboudreau01
szboudreau01

:OOOOOOOOOO

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RaptorGod
RaptorGod

Heavy Breathing.img

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Nergal01
Nergal01

X-2 and Falken too plz so that I can ship my own version of Operation X mission along those ACX planes.

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Nergal01
Nergal01

Hey Xpand, may I borrow your AIM-152 for my Cariburn's XLAA?

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Xpand122 Author
Xpand122

Sure!

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dysthymaeon
dysthymaeon

THANK YOU!!!!
My favourite plane of my childhood

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mittsommerschnee
mittsommerschnee

-childhood saved- Thank you Xpand!

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Hellrot_RuRu34
Hellrot_RuRu34

So... Any plans for another aircraft? :)

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Xpand122 Author
Xpand122

I'll only be focusing on PS1 Ace Combat planes.

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Hellrot_RuRu34
Hellrot_RuRu34

That means ADF-01? Or more AC3? :3

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szboudreau01
szboudreau01

Congrats, the only one people really care about that'll end up being made is the FALKEN.:P

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Nergal01
Nergal01

I can include the Falken if you really want it in my ACX part 2 mod, but maybe I'll make it as AC2's Falken instead due to the lack of constant laser weapon (yet).

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Raptor_101
Raptor_101

Xpand, you really have done a swell job on this one. Keep up the great work and thanks!

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BlazingAngelz
BlazingAngelz

Sick!

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OriKitsune
OriKitsune

I found an odd glitch with the plane in the Plane Selection for battle scenario. The plane seems to be smaller than it is (yet ingame it's regular size). Any idea why is that happening?
It's a minor thing of course, but I've seen it show up before on other planes.

Anyway, awesome work man. This fighter brings back memories. :3

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Nergal01
Nergal01

It's a known issue for some mods (Delphinus, CFA-44 and Morgan have same issue), nobody knows why and how it only looked so small in the hangar and loading screen though.

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szboudreau01
szboudreau01

It's mysterious extra polies that got lost way outside of the model, according to TimeS.

A hunt for them would solve this issue. It'd take forever, though..

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Xpand122 Author
Xpand122

It's not extra polygons (I already discussed this with TS), you can see the bounding box in 3ds max and it's correct ( I.imgur.com ). Something in the exporter gives the model a larger bounding box than it should. Since the camera in the hangar is set at 180% percent of the diagonal of the model's bounding box the camera gets placed pretty far away.

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szboudreau01
szboudreau01

Ah, forgot what it was exactly.

Hmm, I don't know a damned thing there, buddy.. :(

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Hellrot_RuRu34
Hellrot_RuRu34

Once again, haven't had this issue when exporting models on my machine. Perhaps you could send me the 3dMax project file so I could export the model on my computer to see if it'll make any difference?

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