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Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Add addon Report R-311 Remora
Location
Games : Vector Thrust : Addons
Filename
R311_Remora.2.zip
Category
Vehicle Model
Licence
Proprietary
Uploader
Xpand122
Added
Size
6.65mb (6,975,807 bytes)
Downloads
446 (1 today)
MD5 Hash
877b4d52c2930f82558a696dce29eeff
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Description

The R-311 Remora from Ace Combat 3 Electrosphere. It contains two skins: Neucom Emergency Unit and Cynthia's R-311C. In the future I might make a fictional version with rocket boosters just because I have free room in the texture sheet.

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R-311 Remora
Comments
Vallenhast
Vallenhast

This is great! If all AC3 aircrafts will be in VT, we can create remake of original campaings. It's old dream for all Electrosphere fans!

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Hellrot_RuRu34
Hellrot_RuRu34

No idea how to incorporate a Decision Point system though.

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szboudreau01
szboudreau01

well, I guess it's time to make a bullet texture.

Or FEISAR.

Wait, wouldn't AG fit this better?

Yeah.

AG Systems.

No wait, Piranha! aaaaaaagh

It's fast, and bears like the same exact shape of Piranha HD, so, yeah. Expect Piranha.

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Nergal01
Nergal01

That's what I'm thinking of at first.

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Xpand122 Author
Xpand122

Piranha is literally this. Especially in Wipeout 2097.

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szboudreau01
szboudreau01

this fraeking thing?

Img3.wikia.nocookie.net

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Xpand122 Author
Xpand122

Yes, that one exactly

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szboudreau01
szboudreau01

yeah, it'd bloody overpowered, that thing.

10-10-10-10.

No weapons doesn't even seem like it'd matter.

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Nergal01
Nergal01

Looks like you forgot to set the max altitude ceiling for such a stratospheric fighter. It's still stuck at the default 18000-ish from what I saw.

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Xpand122 Author
Xpand122

Fixed it

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Hellrot_RuRu34
Hellrot_RuRu34

Whadda ya know, it actually doesn't have the camera bug like previous planes did. Have you figured out what caused it?

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Xpand122 Author
Xpand122

I used another exporter. It appears to be more limited regarding animations in some sense, but it works fine for planes with regular animations.

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Fulcrum-F
Fulcrum-F

Will you update your previous work with new exporter?
BTW, I have a lot of fun in this plane. However, should it be less maneuverable? What I remember in AC3 this is the hardest plane to steer.

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Xpand122 Author
Xpand122

Dunno, the problem with my previous work is that Wheaton set them up for VT, I just modelled them, so I'd have to ask him for the files.

The Remora has a very short wing span, which means it has a very low moment of inertia in banking i.e. it banks fast. On the pitch that doesn't happen as much, but it's still pretty effective at high speeds. I did do a thing that wasn't in AC3 which is I added RCS (reaction control system) to the plane. You can notice it by the little black holes scattered around the ends of the fuselage and wingtips. It serves to increase maneuverability at high altitudes, where the control surfaces have little effect.

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Nergal01
Nergal01

Are you using EasyOgreExporter?

For some reason it always crashes my 3DS Max anytime I try to export a skinned model. :\

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Xpand122 Author
Xpand122

I did use it. It exported perfectly fine. Maybe your version of 3ds max isn't compatible with it?

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Nergal01
Nergal01

If the 3DS Max 2009 isn't compatible it wouldn't able to export any model either, but maybe I'll try using another version next time.

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Xpand122 Author
Xpand122

Are you sure you're setting up the skins correctly? Making all bones relative, rigid and linking them to the main bone?

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Nergal01
Nergal01

I did, and I've completely followed the animation tutorial even.

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