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It's June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

Key features:

  • HARDCORE TACTICAL COMBAT between the British and German infantry squads using realistically balanced player classes
  • FIGHT ON REAL BATTLEFIELDS to hold and secure historic objectives fought on D-Day in the Raid game mode
  • HISTORICALLY ACCURATE levels, uniforms, weapons and equipment to carefully recreate an authentic visual experience
  • STUNNING GRAPHICS with environments, uniforms, weapons and equipment realistically rendered in CRYENGINE
  • LEAD THE WAY by suppressing the enemy, fighting together as a squad and capturing the objective
  • FIGHT AND SURVIVE under the unforgiving shock and suppression system
Coming to Steam Early Access Q4 2018



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Beta Footage

News 1 comment

Introduction

Before 2018 draws to an end we wanted to share some footage captured during recent testing and an update on some of what’s going on behind the scenes.

Beta Testing

Although the ongoing closed beta is targeted, it is providing vital feedback and balancing data. Keeping the testing to a small scale allows us to focus on specific areas of testing which we need to push the game forward as quickly as possible.

The ongoing testing of the game has led to numerous tweaks, performance improvements and changes.

The most significant change which has emerged is to the Raid game mode. Prior to beta, after an objective is captured all players were relocated to the next objective to reduce the travel time. We found that this broke up the flow of the game and felt disorientating and frustrating to players.

As a result of the feedback we have removed this mechanic and moved the objectives closer together so players can now fight continuously but still don’t have long periods of walking between objectives. We have however left enough space to manoeuvre and give squads options for their direction of attack.

Gameplay Footage

We wanted to share some footage captured during a testing session just before the holidays so you can see how the game looks right now. The voice chat used for this test was via Discord as we are still implementing our own integrated voice chat.


Forum Badges

We have recently added forum badges for eligible Kickstarter backers and opened a Kickstarter backer forum exclusively for backers of all tiers. If you backed the game haven’t already registered on the forum or responded to the backer survey it’s not too late.

Conclusion

Finally we would like to take this opportunity to wish everyone a Happy New Year. We look forward to sharing a lot more news and updates before seeing you on the battlefield in 2019! We are also planning to stream a test session in the New Year and we will announce details in due course.


Kickstarter - One Day to Go!

Kickstarter - One Day to Go!

News 1 comment

We did it folks! We've been working on the game for years and our appreciation for your support is hard to describe. Thank you! With our target met we...

Feature - Raid Intro Video

Feature - Raid Intro Video

News 1 comment

As we head into the last 5 days of our Kickstarter Campaign we wanted to share a new video with you explaining how our unique Raid gamemode works and...

Kickstarter - 10 Days to Go!

Kickstarter - 10 Days to Go!

News

We have 10 day to go, just over halfway through the campaign and we are over 60% of the way to our target. According to statistics 98% of projects succeed...

Kickstarter Update - Halfway there!

Kickstarter Update - Halfway there!

News

We are halfway there; 50% to our target! Thank you again to our all our backers. We will be releasing much anticipated detail about our unique gamemode...

Comments  (0 - 10 of 480)
Ushiri
Ushiri

VOIP built into the gameclient ?

Reply Good karma Bad karma+2 votes
SPY-maps
SPY-maps

$14,275 pledged of $13,116 goal.
486 backers.
4hours to go.

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

WHOEHOEEEEE!!!!!

$13,443 pledged of $13,116 goal.
445 backers.
33hours to go.

THEY HAVE MADE IT, THEY REACHED THERE GOAL~!!

Vanguard is from now on a house hold name in WW2 mp gaming,
so awesome!!

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

$12,488 pledged of $13,011 goal.
405 backers.
57hours to go.

That is strange, yesterday Kickstarter said you were aiming for $12,932.
And today it is $13,011 again. Strange. Guess the error was yesterday because before that the aim was also $13,011 as goal.

I really do hope so that you guys make it. One more day, and 100 dollar or so to go. Well, that can't go wrong. Even when you just in the last hour pay yourself the rest amount, lol.

Leon

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SPY-maps
SPY-maps

O my God! This is SOOOOOO exciting!!!

Kickstarter;
$11,461 pledged of $12,932 goal.
386 backers.

3days to go !!!!!

I hope so that you will reach it guys, you really deserve it.
Come on people,back these guys up!!!!!!!!

Leon

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RachaCuca
RachaCuca

We will have tanks or only infantry?

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calgoblin
calgoblin

Vanguard will be infantry only.

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Serathis
Serathis

Yeah, just when Post Scriptum comese out. Apparently quite a few small indie teams figured 3-5 years ago that a WW2 FPS would be welcome. They were right.

Reply Good karma Bad karma+1 vote
Blitzkriegrekrut
Blitzkriegrekrut

Hopefully not dead, but "Hell let loose" come soon.

Reply Good karma Bad karma0 votes
Guest
Guest

This game looks so good, is it ever going to be released?

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Vanguard: Normandy 1944
Platforms
Windows
Developer & Publisher
Pathfinder Games
Engine
CryENGINE 4
Contact
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Homepage
Vanguardww2.com
Release date
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Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @vanguardww2

Before 2018 draws to an end we wanted to share some footage captured during recent testing and an update on some of… T.co

Dec 31 2018

It's time for #ScreenshotSaturday. Can you make out the British soldier making a dash for cover? #gaming #indiegameT.co

Oct 13 2018

The final countdown. Thanks again to our backers for their support. You've been phenomenal! Last chance to pick up… T.co

Oct 7 2018

Just over 1 day to go until the end of our #kickstarter campaign. Can we make it to our first stretch goal to featu… T.co

Oct 6 2018

#Kickstarter funded! Years of work. It's hard to describe our appreciation. On track to release the game later this… T.co

Oct 6 2018

RT @ProjectMQ: In #IndieGame @vanguardww2, players fight to survive in hardcore multiplayer combat for historic D-Day objectives o… T.co

Oct 5 2018

Advance and secure Pegasus Bridge with your squad under the cover of darkness. Nice use of a frag grenade to confus… T.co

Oct 4 2018

Final few days of our Kickstarter. Check out more clips, videos & information at Kickstarter.comT.co

Oct 3 2018

As we head into the last 5 days of our Kickstarter Campaign we wanted to share a new video with you explaining how… T.co

Oct 2 2018

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