It's June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.
Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.
Today we are releasing the latest quality-of-life update to the game 0.5.8 which brings persistent stats tracking to the game for the first time and a reworked objective capture experience.
To celebrate the release of 0.5.8 we are running an event from 8:30PM GMT+1 (3:30PM EDT) today until late and we would encourage you all to join us.
One of the most common areas of frustration for players has been the objective capture experience and specifically the inability to stop capturing once started. The intention behind the design was to discourage lone-wolf behaviour and to encourage teamwork but it was consequently frustrating to many players and confusing to new players.
The updated mechanic allows players to stop capturing at any time, but objectives take significantly longer to capture solo to discourage players from trying to ‘snipe’ objectives on their own. The capture speed is increased for each player alive nearby, which rewards attacks by groups of players working together and gives the defenders an additional tactical option of eliminating attacking players near to the objective to delay the capture.
The new mechanic is experimental and we would love to hear your feedback on what you think of the new mechanic once you have tried it.
The second significant change in 0.5.8 is the introduction of persistent stats tracking into the game. Your kills, deaths, captures and numerous other stats are now saved and they are available to view in a new page on the main menu.
We have also completely reworked the scoring system to better reward teamwork and to introduce a new player ranking system to distinguish new and experienced players and you can see the rank of each player on the scoreboard. All players will continue to have the same access to weapons and roles no matter their rank.
Alongside working on 0.5.8 we have been continuing our work towards 0.6 but we wanted particularly to release the persistent stats and ranking changes to the game so our loyal players have the opportunity to distinguish themselves from fresh faced recruits attracted by events and new content in 0.6.
The game currently supports English, French, Spanish, German, Norwegian & Swedish but we would like to expand the localisation of the game to as many languages as possible.
If you would like to help translate the game into any new or existing languages please get in touch.
That’s all for this time. Join us later in-game and keep your eye out for more events coming soon to Vanguard and as always our community discord for pick-up games with the community.
Last week we launched Vanguard: Normandy 1944 onto Steam Early Access. It has been a great week seeing people playing and enjoying the game, and we are...
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