It's June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.
Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.
Before 2018 draws to an end we wanted to share some footage captured during recent testing and an update on some of what’s going on behind the scenes.
Although the ongoing closed beta is targeted, it is providing vital feedback and balancing data. Keeping the testing to a small scale allows us to focus on specific areas of testing which we need to push the game forward as quickly as possible.
The ongoing testing of the game has led to numerous tweaks, performance improvements and changes.
The most significant change which has emerged is to the Raid game mode. Prior to beta, after an objective is captured all players were relocated to the next objective to reduce the travel time. We found that this broke up the flow of the game and felt disorientating and frustrating to players.
As a result of the feedback we have removed this mechanic and moved the objectives closer together so players can now fight continuously but still don’t have long periods of walking between objectives. We have however left enough space to manoeuvre and give squads options for their direction of attack.
We wanted to share some footage captured during a testing session just before the holidays so you can see how the game looks right now. The voice chat used for this test was via Discord as we are still implementing our own integrated voice chat.
We have recently added forum badges for eligible Kickstarter backers and opened a Kickstarter backer forum exclusively for backers of all tiers. If you backed the game haven’t already registered on the forum or responded to the backer survey it’s not too late.
Finally we would like to take this opportunity to wish everyone a Happy New Year. We look forward to sharing a lot more news and updates before seeing you on the battlefield in 2019! We are also planning to stream a test session in the New Year and we will announce details in due course.
We have 10 day to go, just over halfway through the campaign and we are over 60% of the way to our target. According to statistics 98% of projects succeed...
We are halfway there; 50% to our target! Thank you again to our all our backers. We will be releasing much anticipated detail about our unique gamemode...
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