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It's June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

Key features:

  • HARDCORE TACTICAL COMBAT between the British and German infantry squads using realistically balanced player classes
  • FIGHT ON REAL BATTLEFIELDS to hold and secure historic objectives fought on D-Day in the Raid game mode
  • HISTORICALLY ACCURATE levels, uniforms, weapons and equipment to carefully recreate an authentic visual experience
  • STUNNING GRAPHICS with environments, uniforms, weapons and equipment realistically rendered in CRYENGINE
  • LEAD THE WAY by suppressing the enemy, fighting together as a squad and capturing the objective
  • FIGHT AND SURVIVE under the unforgiving shock and suppression system



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Today we are pleased to announce our third major patch since launch; Vanguard 0.5.3. As with our last two updates this patch is focused around both quality-of-life issues and bug fixing rather than new content. Don't forget to join our the community Discord to discuss the update and new squadmates.

In this update we have focused on both optimisation and improvements to the ingame text and voice comms amoungst many minor tweaks and fixes across the game.

Community Highlights

Before we get into the detail of the update we have created a little montage of some of recent games with the community.

Optimisation

We have been working extremely hard to optimise the level loading times which we have seen is a common area of frustration for players. This update will significantly reduce level loading times for most players and in our testing we have seen reductions of 50-75%. The actual loading time improvement will vary on the hardware specification of your PC but here are a few examples from our tests on different machines.

Computer A:

  • 0.5.2 - 1 minute 20 seconds
  • 0.5.3 - 20 seconds (-75%)

Computer B:

  • 0.5.2 - 1 minute 5 seconds
  • 0.5.3 - 17 seconds (-74%)

Computer C:

  • 0.5.2 - 1 minute
  • 0.5.3 - 25 seconds (-58%)

Computer D:

  • 0.5.2 - 2 minute 50 seconds
  • 0.5.3 - 55 seconds (-67%)

To achieve this we have had to re-structure the game files, which has meant this patch affects almost the entire game – hence the larger than usual for a quality-of-life update. We are always conscious of keeping patches to a minimum size but this was a significant enough issue for the community we felt it shouldn’t wait.

We aren’t stopping here though. We will continue to optimise the game throughout Early Access.

Text Chat

We have overhauled the text chat system so you can now see a history of recent messages when typing new messages and the colour of the message more clearly indicates who can read it. Blue messages are team only. Orange messages are sent to all.

Change Log

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report – please submit it so we are notified and we can look into the cause.

Known Issues:

  • Graphical glitches and missing weapons when joining the game for the first time
  • Audio settings menu is not yet implemented
  • Decals can be stubborn and cause texture glitches
  • There is no audio warning before being kicked – this will be added soon
  • Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using ` and typing kill into the console and hitting enter. Close the console using

Key Changes / Highlights:

  • Significantly improved loading times
  • Improved team balancing
  • Enhanced text chat including message history when replying
  • Updated voice chat icons so you can now see if the person talking in team voice chat is in your squad.
  • Improved server stability

Changes:

  • Fixed input freezing between the pre-game TDM ending and Raid gamemode starting
  • Fixed loading screen over-reporting progress
  • Updated text chat interface to better distinguish team vs. global chat and to show recent messages when sending a new message
  • Potential fix for a mass disconnection of players from a server at the same time
  • Improved team balancing system and fixed bug with team balancing causing the balancing to progressively get worse with each level rotation
  • Updated voice chat indicator icons. Team channel is now labelled [TEAM]
  • Reduced radius from which objectives can be captured
  • Fixed in-game camera rotating while navigating squad/kit interface while spectating
  • Added new dialog lines for capture, post-capture, push ahead/pull back and endgame conditions
  • Added more variety to existing German and British dialog lines
  • Added audio triggers to idle kick warnings.
  • Added more reverb zones to levels
  • Added new round loss music for each nation
  • Updated death music
  • Improved environmental audio ambience
  • Improved environmental soundscape to Merville – added conditional audio trigger to right flank of the attackers first phase
  • Fixed first-person weapon audio not applying reverb in interiors
  • Further backend audio tweaks
  • Lion-sur-Mer
    • Added lighting sources for Allied spawn during initial phase for better orientation
    • Improvements to trenches
    • Improvements to borders
    • Improved daytime lighting
  • Merville Battery
    • New flanking route during initial phase which provides better cover
    • New section opened from Town-area through the forest
    • Improvement to borders
    • Improvements to craters
  • Pegasus Bridge
    • Improvements to terrain texture
    • Improvements to terrain

Game Update 0.5.1 & Community Weekend

Game Update 0.5.1 & Community Weekend

News

Last week we launched Vanguard: Normandy 1944 onto Steam Early Access. It has been a great week seeing people playing and enjoying the game, and we are...

Now available on Steam Early Access!

Now available on Steam Early Access!

News 3 comments

It’s June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives...

Livestream Video / 7 Days until Release!

Livestream Video / 7 Days until Release!

News 1 comment

Last week we made another first in our development of Vanguard, by livestreaming one of our closed beta test sessions. There were of course a few bugs...

Live Stream Incoming!

Live Stream Incoming!

News

First of all, we really appreciate your understanding of our decision to postpone the launch of Vanguard. The few additional weeks this grants us has...

Comments  (0 - 10 of 467)
D!RT
D!RT

Not long now.. I backed on kickstarter (secured my copy hehe).. Looking forward to release! Hope it goes well.

Reply Good karma Bad karma+2 votes
Ushiri
Ushiri

VOIP built into the gameclient ?

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Maniche
Maniche

Yes! :)

Reply Good karma Bad karma+1 vote
SPY-maps
SPY-maps

$14,275 pledged of $13,116 goal.
486 backers.
4hours to go.

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

WHOEHOEEEEE!!!!!

$13,443 pledged of $13,116 goal.
445 backers.
33hours to go.

THEY HAVE MADE IT, THEY REACHED THERE GOAL~!!

Vanguard is from now on a house hold name in WW2 mp gaming,
so awesome!!

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

$12,488 pledged of $13,011 goal.
405 backers.
57hours to go.

That is strange, yesterday Kickstarter said you were aiming for $12,932.
And today it is $13,011 again. Strange. Guess the error was yesterday because before that the aim was also $13,011 as goal.

I really do hope so that you guys make it. One more day, and 100 dollar or so to go. Well, that can't go wrong. Even when you just in the last hour pay yourself the rest amount, lol.

Leon

Reply Good karma Bad karma+2 votes
SPY-maps
SPY-maps

O my God! This is SOOOOOO exciting!!!

Kickstarter;
$11,461 pledged of $12,932 goal.
386 backers.

3days to go !!!!!

I hope so that you will reach it guys, you really deserve it.
Come on people,back these guys up!!!!!!!!

Leon

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RachaCuca
RachaCuca

We will have tanks or only infantry?

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calgoblin
calgoblin

Vanguard will be infantry only.

Reply Good karma Bad karma+1 vote
Serathis
Serathis

Yeah, just when Post Scriptum comese out. Apparently quite a few small indie teams figured 3-5 years ago that a WW2 FPS would be welcome. They were right.

Reply Good karma Bad karma+1 vote
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Vanguard: Normandy 1944
Platforms
Windows
Developer & Publisher
Pathfinder Games
Engine
CryENGINE 4
Contact
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Homepage
Vanguardww2.com
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Style
Theme
Realism
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @vanguardww2

Streets of Lion-sur-Mer #vanguardww2 #ww2 #gaming #gamedev #screenshotsaturday T.co

May 25 2019

So the beach names were not random after-all #vanguardww2 #ww2 #militaryhistory #dday75 T.co

May 23 2019

Shock from explosions for a brief time can be more effective than smoke at disorientating the enemy #vanguardww2T.co

May 21 2019

The trenches around Pegasus Bridge #vanguardww2 #ww2 #dday75 T.co

May 20 2019

The fires burn in Lion-sur-Mer #vanaguardww2 #screenshotsaturday #ww2 #dday75 #gamedev T.co

May 18 2019

Update 0.5.6 is here! This update brings improved AFK handling and minor bug fixes. Read more about it here:… T.co

May 17 2019

It's a little thing but easily forgotten against the backdrop of the largest seaborne invasion in history… T.co

May 15 2019

Just remember it also takes time for eyes to adjust to sudden changes in the level of light! #vanaguardww2 #protipT.co

May 14 2019

Hard landing in the fields of Normandy #vanguardww2 #ww2 #dday75 #gaming T.co

May 13 2019

Looking a bit battle scarred #screenshotsaturday #ww2 #gaming #gamedev T.co

May 11 2019

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