Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun.
One of the problems that is still affecting the game is the camera turn while switching from one world and the other, which involves turning the camera in arc between cameras, and fliping it during the process.
The previous system was based in a code that some drawbacks that had been failing frequently. With the new shift of engine, we are now able to use Cinemachine and dolly tracks to work in a more fluid way.
In the left image, it is possible to see the camera and the dolly track being moved based on the position of the character as it moves through the world.
The view from the camera into the player worlds is not the definitive and is only used for references of the possibilities of the new camera.
Mainly the problem was that the character was not stopping when a new calculation of the path was being performed, causing the agent to move for a while in a direction that was inconsistent to its objective, and in consequence generating an effect of gliding on the floor.
What do you think? Share your comments with us and help us move forward with a great combat experience.
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