It looks pretty good, albeit it's hard to tell without the textures. I am curious, though, to know the purpose of the nails. Are you going to be able to construct barricades at some point?
yeah with better textures, now that we have hlbsp support and ****, also maps darker (i suppose you didnt do lighting on this map) and MOAR zombies this should be really cool... and why are zombies lagging so much?
we already have that figured out and will be in game
he is modeled and waiting to be textured then we can code in and work with it to finish him like in l4d :)
Are you sure? The stair texture at 1:16 looks exactly like the floor texture I converted for the Solitude mapping competition. Even if it is, I don't really care, I released the .wad for a reason.
this changed everything i thought about this mod. all you need is coop bots and new weapons and its ready for release :D
eh we still need to do a little more than that haha
we want to make it look even better
Kewl
Man, if gameplay mechanics are all good and fantastic, please give us a beta. Aesthetics should be secondary
=P doubt it i bet they plan on making more maps and weapons and stuff like I'm sure there is a lot more that needs to be done
It looks pretty good, albeit it's hard to tell without the textures. I am curious, though, to know the purpose of the nails. Are you going to be able to construct barricades at some point?
Nails are the default ammo for the assault rifle in Quake.
Not really, but this is kinda cool :) good luck guys! are you going to make the downed teammate thing?
downed teammate would be easy for me, the only difficulty i would have would be player's view offset (making him apear laying on the ground)
nice!
yeah with better textures, now that we have hlbsp support and ****, also maps darker (i suppose you didnt do lighting on this map) and MOAR zombies this should be really cool... and why are zombies lagging so much?
it isn't lagging, it's the recorder. also downed teammate is an option for the future.
it cant be recorder because only zombies are lagging other stuff is cool
I just occured to me that this looks a bit easy to do with gamepley difficulty and the pipe bomb trick
i dont envy the guy when trying to code a hunter tho xD unless you succeed then awesome job
we already have that figured out and will be in game
he is modeled and waiting to be textured then we can code in and work with it to finish him like in l4d :)
sweet
1 thing though it isn't as Dark as I expected to light if you ask me..
hmmmm... who know good NPC movement fix for quake? because in quake all npc looks like lagging while going somewhere
looks good guys!
Are those the textures I converted at 1:16?
these are all kurok, quake, or l4q textures
Are you sure? The stair texture at 1:16 looks exactly like the floor texture I converted for the Solitude mapping competition. Even if it is, I don't really care, I released the .wad for a reason.
Looks Good!!! Im so excited for this game!
nope im sure it's not yours
You might want to vertex manipulate a brush along the stairs to create a rail.
This is what Mobster calls "Top notch".
is the music Lamb of God?