Tosh, the last remaining Haggis living on the mythical Ben Aber in Scotland, is awoken one morning by being shot out of his cave by a massive energy blast.
His home destroyed, his precious gem collection scattered to the nine winds, and some madman on the loose blowing holes in the side of his mountain, Tosh sets out to reclaim his collection, and rebuild his home.
Along the way he'll meet a West Highland Terrier who loves fishing, battle against an army of robots, avoid angry protesters and ultimately get his local Member of Parliament involved.
I've been working on this on and off for a good year now, but I now think I'm in a good position to start promoting its development and getting proper feedback.
There's a playable web version here that gets updated every other week with new features: Canazza.co.uk
Soundtrack can be found here: Soundcloud.com
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So we're up on Itch.io now
All future updates will be posted here. The Unity Web Player version will no longer be published since the Save Game states/Ghost mode stuff can't be supported in browsers. So it's just Windows standalone for now, until we're at a position that we can properly test the Mac and Linux builds.
Also you might have noticed a new art style. I've been trying to come up with a more consistent style for a while now and found a flat/outlined style seemed to work quite well for me. The problem with the old style was that I had trouble creating terrain tilesets that looked like they belonged in the same game.
Finally, I've created a new intro music track:
New build of the game is up! Including a Windows exe which has 'ghost mode' that tracks your best time and lets you race against it.
New additions to the Tosh the Haggis Soundtrack, including new intro music. Also, I'd like to talk about Exploration vs Speed.
New update adds Health, Damage, Death and Drowning. A thoroughly unfriendly update
New course, tweeked physics and controls, new jumping attack.
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