• Register

The game is currently in development however playable builds are available at the homepage of this project.

You can play with the web build here
(This will be where the latest version will be)

In the coming weeks significant updates will be added into the game:

  • Revamped art-style
  • Music based gameplay
  • Better gameplay mechanics
  • More enemies
  • Boss fights!

Please bear in mind that this is a very early prototype, you can play it online now if you'd like to see what it's like already.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles
LoginAlternate Styles

TONE was born out of the August 2012 Ludum Dare 48 hour competition and was developed over 24 hours. This rough and early prototype attracted quite a number of plays and I was quite happy with it. After talking to Roberta we decided to work together to create a fully fledged game with a better art-style, integrated music based gameplay and a bunch of content.

Whats next?

The prototype has progressed quite a bit from the original demo, the interface has had a facelift, we now have a main menu and the enemies are more than just a cube. This design will be overhauled constantly until we feel the game is in a perfect shape but all the while we will be publicly posting the latest builds online to get feedback from the community.

Where can I play?

The latest builds are hosted online in a Unity Webplayer format, we will be adding Mac and Windows builds after a set number of iterations (or when we feel it could be of use), but for now the web build will always been at the bleeding edge of development. Please bare in mind this is still not even in Alpha, we are just letting people see the development process throughout.

Add file RSS Files
TONE for Mac

TONE for Mac

Full Version

TONE for Mac, please remember this is an alpha build

TONE for Windows

TONE for Windows

Full Version

This is the windows version of TONE, please remember this is in its alpha stages.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest posts from @justapixelgames, @dgoodayle

So I definitely didn't want to be "that guy" with their name twice. Didn't think my company name would show 😅 T.co

Jul 12 2023 by dgoodayle

RT @iiitsBLITZ: Ahoy #gamedev Twitter! My day job has just come to a rather abrupt end so I’m out on the hunt for new work! If you… T.co

Jul 10 2023 by dgoodayle

I'm not going to be at Develop sadly as I can't fit it in between my contracts - but I'll be around in the evenings… T.co

Jul 10 2023 by dgoodayle

He scared the life out of me T.co

Jul 10 2023 by dgoodayle

RT @DGoodayle: I made a site to help Musicians let people know they are live-streaming, but I need your help to let musicians know… T.co

Apr 15 2020 by justapixelgames

RT @DGoodayle: Hey all, I'm putting together a list of #musicians playing online during the lockdown. If you're someone who is doi… T.co

Apr 13 2020 by justapixelgames

RT @DGoodayle: Spending years working on a computer leads me to want to build things with my hands - I've found a lot of relaxatio… T.co

Dec 30 2019 by justapixelgames

RT @DGoodayle: Auroras in @unity3d with my new shader :) #madewithunity T.co

Nov 7 2017 by justapixelgames

RT @DGoodayle: Third times the charm - DOT - Super simple afternoon #gamedev - Kongregate.com T.co

Aug 22 2017 by justapixelgames

RT @StudioGobo: Fancy a few drinks after the #developconf Why not join Studio Gobo at the Tempest Bar on the 12th July. Tickets her… T.co

Jun 30 2017 by justapixelgames