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Fight through the Underworld as Hekate and protect the Olympus.

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Hey Everyone! In this post, we are gonna talk about the new code implementations we made this last week. Unfortunately, we didn't publish any devlog last week because we didn't have much content to update you.

Our programmer has been testing a few things, some worked and some didn't. The new implementations that we made, are:

  • Ranged Enemy


We implemented our second enemy. He is ranged, so that makes it harder to kill him while being attacked by it and other enemies.

  • Health Bar and Health Potions


We finally have a Health Bar. Making it easier to know if we are low on Health Points or not. And we finally implemented the Health Potions, they can be dropped around the map or when an enemy dies.

  • Enemy dropping a Health Potion


Now enemies can drop Health Potions when you kill them (30% chance) so that if you are in a middle of a fight and need health, you can have a chance of getting it.

*THE SPRITE USED ON THE VIDEOS ABOVE ISN'T OURS! WE'RE JUST USING IT FOR TESTING!*

That's it for this post! See you next week! :)

Devlog 02 - Game Context and Coding Implementations

Devlog 02 - Game Context and Coding Implementations

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Hey Gamers! Today we will be delving into our game's story and context as well as showcasing a few our new coding implementations!

Devlog 01 - Meet the Team!

Devlog 01 - Meet the Team!

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Meet the team behind the "Titans of Old: Hekate" game.

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Titans of Old: Hekate
Platforms
Windows, Mac, Linux, PS5, PS4
Developer
LowKey Studios
Engine
Unity
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Fighting
Theme
Fantasy
Players
Single Player
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Indie
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Hi everyone, the new Devlog is up! In this Devlog, we give a little more context about our game and we show some co… T.co

Mar 30 2021

Hey everyone, here is our fresh and first article about our team and how it came together! Hope you enjoy and follo… T.co

Mar 16 2021

Welcome to the official Lowkey Studios twitter page! We are a game developing team composed by the following membe… T.co

Feb 15 2021

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