A Side Scrolling Space Shooter Finite Runner Strategic Semi-Shmup (Non-Bullet Hell)
About 13 days overall for prep, submission, rejection, resubmission and then waiting for it to get pushed and become searchable.
timetracer is now live on ios app store!
Soft launch - still working on new trailer and gameplay video.
timetracer is now live on google play store
Added 'star' rating system for performance on each planetary system... Track every destructible object that shows up on screen - and whether or not it...
added 'star' rating system for performance on each planetary system...
Breakthrough today in deciding what else to add to the mix to present depth to the game and additional challenge to the player...
ground vehicles!!
For me, it was reproducing some of the excitement of a favorite arcade game as a kid - Scramble (or it's clone - SuperCobra). The idea of maneuvering...
timetracer inverted terrain and tunnels work complete
Smart Missile Turrets, Energy Barriers, Popup Drones and Popup Mines.
recent additional enemy units
Time Stopping and Missile Path Tracing!! Re-implemented the time stopping mechanism from the alpha version
putting the "time" back in timetracer
MARBLES Tracer Missile (Multiple Aerial Release Bomblet - Low Energy System).
marbles tracer missile
Selectable powerups and re-introducing old friends.
consumable missiles and more powerups
I tweaked some of the terrain generation logic so that I can/will alternate between enemy planet AND space scenarios.
timetracer - interspersed space sections
Introduced consumable upgrades (in addition to existing timer based upgrades).
timetracer - added consumable powerups
Please give a limited browser version (requires Unity Plugin) a whirl and give ANY feedback.
timetracer - try out browser version - looking for feedback
This week marks the 3 month development mark on TimeTracer. Boy it sure has gone through some changes.
timetracer 3 months of progress
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