The story of Zipple continues.
The frog warrior this time must save the companions of the village and bring them in the houses scattered in the playing field.
To pass each level you have to transport a certain number of frogs (scattered in the playfield) in the houses of the village. All that by running, jumping and killing enemies.
VERY IMPORTANT:
When you run you activate the God Mode which can kill enemies, but you can not shoot.
To move the "frogs-objectives" just double-click on a point to activate the direction "HERE"; then you have to drag these companions (with the label "SAVE ME!") in the houses of the village (label "HOME").
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME").
The tents with label "DANGER" are the enemy bases.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
Hello everyone,
the gameplay has been updated and the levels of the three worlds have been slightly optimized and enriched.
Collecting items to give commands to frogs
Every time you kill an enemy, you create a magic item NECESSARY to move the little frogs to save.
The icon at the bottom right during the game shows the number of items collected.
You can also kill enemies by jumping on them.
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME") or to little frogs.
Every time you move the small frogs (mouse double click) you will spend ONE magical item in the basket.
To move the "frogs-objectives" just double-click on a point to activate the direction "HERE"; then you have to drag these companions in the houses of the village (label "HOME").
If you have NO items collected, you can not control the little frogs.
In this way you have to go hunting for enemies to be able to move the small frogs!
New 'magic food items'
Each type of enemy killed will create a different kind of 'magic item', with different scores.
Number of enemies
The number of enemies in the scene has been balanced, and probably in the future we will improve the comprehensive management of the enemies.
The levels of the three worlds have been slightly optimized and enriched.
World 1: Mud
World 2: Desert
World 3: Rock and wood
Moreover, the persistent maps are now available.
So now the current PROCEDURALLY GENERATED level is saved to disk!
Finally has been improved the control panel, with new persistent options (camera distance, camera rotation and more!...).
LIVE on Steam!
Hello everyone, in this summer we have completed the mega-update for the game!
Zipple World 2 - The sweet chaos has been optimized and fully integrated with Steamworks.
With great pleasure we announce that 'Zipple World 2 - The sweet chaos' is now LIVE on Steam! And this is just the beginning, since there will be many...
Recent improvements and launch trailer for the game!
The full guide of the game, with complete support for PC controls, game story and game objectives.
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