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A singleplayer survival adventure set on a mysterious alien planet and is the spiritual successor to the 2010 PC Gamer USA Action/Adventure Game Of The Year "The Ball" set for release in Q1 2016.

Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...

With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...

Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.


  • Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.
  • Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves.
  • Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
  • Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface.


  • Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas.
  • Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items.
  • Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life.


  • Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels.
  • Your Time- Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience.
  • Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself.
  • Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console.
  • Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go?
  • Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball.


  • World - Gliese-6143-C is a harsh and barren planet, covered by a vast lifeless ocean. Days are over 45C/113F, and nights under -30C/F.
  • Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns.
  • Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources.
  • Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?


The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.

The game has been in production since July 2013, and has a team of 5 to 10 people working on it.

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.

The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award. Unmechanical was awarded Best Artistic Achievement at the Nordic Game Conference.

Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.

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In just over two weeks, first-person survival sim The Solus Project will be available on Steam Early Access. Currently the game supports the Oculus Rift DK2, though future head-mounted displays have the potential to receive support once they're available.

The Solus Project seems like the perfect kind of game to adopt VR support, as it's all about exploring an incredibly harsh alien environment. Looking for a humanity's new home, you wind up stranded and alone on a hostile world whose environments are subject to dynamic and devastating weather conditions. Tornadoes, meteor showers, and extreme temperatures are just some of the hazards you'll need to deal with in the game's complex survival systems.

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Though the game does currently support the Rift DK2, the game's Early Access page contains some VR caveats:

  • - Was tested only with Oculus DK2, but the consumer Oculus and Vive are supported (but again never actually tried).
    - Is pretty performance heavy and you likely won't hit the target framerate. We are at 60-70 FPS on a Geforce 780 Ti in indoor levels with low quality settings.
    - No VR menu support right now
    - VR is an experimental feature in general and our focus will be on finishing the game itself. VR support might not mature entirely and might remain experimental.

The Solus Project will also be available via GOG.com, and on Xbox One a week later. The Early Access period is planned to run for 90 days, with the game's full release due in May this year.

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One of the best game for PC and introverts.

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very cool - but controls frustrate me so much I can't play it for more than 10 minutes before throwing my controllers.

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So sick of empty boring "survival" games like this. Full of stuff I don't want to deal with in reality put into a game. Oh ******* boy...

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Latest tweets from @thesolusproject

Final inventory system (except the hand and hand animation) for VR. It is getting closer. T.co

Feb 2 2020

RT @markusverse: Some very weird bugs popping up for @TheSolusProject now. This is a net positive - bound to happen when you so clos… T.co

Jul 20 2018

Our major 1.1 patch is here! A bucketload of VR improvements: inventory backpack, arc teleport/dash, hand model, ro… T.co

Jun 12 2018

The Solus Project is now 50% off on the PlayStation store! Bit.ly #PS4 #PSVR *The offer is availab… T.co

Jun 8 2018

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Jun 5 2018

This will be our main focus now during the summer. Let's make it happen! T.co

May 31 2018

ICYMI - @TheSolusProject is 55% off on #PS4 and #PSVR. The offer is available for EU region only. Get the game now… T.co

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SALE! Get @TheSolusProject on #PS4 and #PSVR with a 55% discount. The offer is available for EU region only.… T.co

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SALE! The Solus Project is 50% off on #PS4! The offer is available for PS Plus members (US region) only. Get the ga… T.co

Feb 24 2018