The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Mr. Riggs can be equipped with powerful weapons and abilities that will allow you to take on the largest of beasts. You will need to be ready to face lots of hostile alien creatures as you scout the planet.
Fallen beasts will drop valuable research specimens as well as rare resources. Use everything that you can gather to research and craft new technologies, buildings, weapons, and equipment. You can also scout the terrain using your sensors and dig for treasure buried underground.
Use the samples that you've gathered to research new technologies that will help you build up your base, improve your defenses, develop new blueprints for your Mecha-suit or improve existing technologies.
Mr. Riggs is fully customizable and upgradeable. Use the blueprints that you've researched to craft new parts and weapons. Utilizing better materials for the crafting process results in developing gear with improved properties. Each crafted item has unique properties.
The Riftbreaker™ has built-in integration with the most popular streaming services out there. The stream's audience can actively participate in the game through multiple options, e.g. by voting to send waves of new enemies, spawn environmental disasters like a tornado or by donating resources.
This game is built using the latest iteration of EXOR Studio's in-house developed Schmetterling 2.0 engine which was previously used to create X-Morph: Defense and Zombie Driver. We pride ourselves in delivering fluid gameplay and utilizing all of your hardware's capabilities - uncapped frame rate, support for widescreen monitors, customizable controls and more.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Over the past year, we showed you quite a lot of footage from our early builds of The Riftbreaker. We wrote dozens of articles describing the game mechanics and the creative process behind some of the game elements. Numerous streams took place, hosted by us and by our friendly streamers from all over the world, showing you the core gameplay loop of the Survival Mode. However, The Riftbreaker is not going to be limited to Survival only. Story Campaign will be a substantial part of the game. Today we would like to share a bit more information about The Riftbreaker's campaign. The main story revolves around Ashley and Mr. Riggs on Galatea 37. During their mission, they will have to establish a field base and open a two-way portal back to Earth for the purposes of colonizing the planet. Mind you, everything you read beyond this point is an initial vision and subject to change during development. You have been warned :)
In the Story Campaign players are going to establish a main base that they will have to maintain and keep expanding throughout the game. It will serve as the main hub for research and defense. The discoveries you make over the course of the campaign will enable you to build new structures and upgrade the existing ones to better withstand the hazards of Galatea 37. After some time, it will become possible for you to scan distant areas for objects of interest and travel there. You never know what you might find! Exploration of areas further from your main base will be encouraged by resource distribution. You will not be able to obtain all the necessary materials in the starting area alone, so ready your map and compass for a tour of Galatea 37! While exploring the various biomes you will find unique resources and minerals needed to get one step further towards establishing a permanent colony.
Galatea 37 is not the most welcoming place. The wildlife and environmental hazards won’t make the job of resource collection any easier for you. You can’t expect to simply mine the ingredients for your next big invention in peace. In order to succeed, you will have to build outposts. Similarly to your main base, outposts will require you to create and maintain energy infrastructure, build factories, refineries and storage buildings. The main purpose of establishing outposts is to protect your precious mining equipment while it’s working on gathering all the rare minerals you can find. Once you build enough defenses you can leave the outpost running on its own and simply come back to collect the cargo periodically. Ideally, towards the end of the campaign, you will have many bases in all corners of the planet working around the clock.
Many elements of the Story Campaign Mode will be randomized. The maps will be generated automatically and the mission objectives will change. You will never know for sure what happens next, which does not mean the gameplay will be unpredictable. It will be possible to complete the Story in a couple of different ways and you will be able to plan ahead for your endgame. That being said, we hope the randomization and the element of surprise will give the game a lot of replayability. We expect the pace of gameplay to be different as well. While in Survival Mode downloading new blueprints is a matter of minutes, it does not have to be the same way in Campaign. Researching new technologies might take longer, as well as require you to find some additional resources on (or beneath!) the surface of Galatea 37.
That’s it for now. We will reveal more details about the Campaign Mode as we design and develop it. As always we await your ideas and feedback on our Discord server - www.discord.gg/exorstudios. Visit us there and sign up for the closed alpha - the applications are still open.
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A short, informative piece of news about our objectives for the upcoming months.
Today we would like to talk about the creatures of Galatea 37 and Mr. Riggs himself. While creatures and buildings are completely different categories...
In this article, we explain the available types of interactive streaming events in The Riftbreaker.
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