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You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.BASE BUILDING

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Systematic Chaos - Procedural Map Generation in The Riftbreaker

Systematic Chaos - Procedural Map Generation in The Riftbreaker

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This article explains our approach to procedural map generation - one of the pillars of The Riftbreaker project. It offers a step-by-step description...

The Puppet Master - The development of the AI system for The Riftbreaker

The Puppet Master - The development of the AI system for The Riftbreaker

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In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some...

Begin Operation: The Riftbreaker Alpha Test

Begin Operation: The Riftbreaker Alpha Test

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The first alpha access keys have been sent to our community members. If you would like to join the alpha test, this article is for you.

An Overview of the Campaign Mode in The Riftbreaker

An Overview of the Campaign Mode in The Riftbreaker

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A summary of early design goals for the campaign mode in our upcoming title, The Riftbreaker.

EXOR Studios is back from holiday! Our plans for early 2020.

EXOR Studios is back from holiday! Our plans for early 2020.

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A short, informative piece of news about our objectives for the upcoming months.

Players Choice - Best Upcoming Indie 2019

Players Choice - Best Upcoming Indie 2019

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It’s time to present the Best Upcoming Indie Games of 2019, as decided by you!

Behaviors of Galatean creatures and how we animate things

Behaviors of Galatean creatures and how we animate things

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Today we would like to talk about the creatures of Galatea 37 and Mr. Riggs himself. While creatures and buildings are completely different categories...

Interactive event types in The Riftbreaker

Interactive event types in The Riftbreaker

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In this article, we explain the available types of interactive streaming events in The Riftbreaker.

Vegetation system in The Riftbreaker

Vegetation system in The Riftbreaker

Feature

We sum up the techniques and tricks we used to create a realistic-looking vegetation system in our upcoming game, The Riftbreaker.

Interactive Streaming Events in The Riftbreaker - Overview

Interactive Streaming Events in The Riftbreaker - Overview

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The Riftbreaker features interactive streaming events for use with popular streaming platforms. Find out how they work and what we use them for.

KABOOM - how we make explosions in our games

KABOOM - how we make explosions in our games

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In this article, we show you how we approach the creation of explosions and other particle effects for our games.