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The Pedestrian is a 2.5D puzzle platformer that takes “puzzle platforming” literally. You play as The Pedestrian (aka the male bathroom symbol) who works at the restroom sign along with his beloved (the female symbol). When she disappears, you must escape your day job and embark on a perilous journey where you piece the “sign world” back together to make it through.

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Hello All!

So it’s late August now, and that means it's The Pedestrian update time! We didn’t have an official update last month, mostly because there wasn’t much to share at that point in development. But this month we’re switching back to the normal update structure. Some fun stuff has been happening that we’re excited to share.

Monthly Update Video!

First and foremost, if you’d like to see this update in video form then please click the link and enjoy. Otherwise, continue reading below.

So, what have we been doing?

Music

We had a big leap in Pedestrian music implementation. Just a couple weeks ago our sound guy, Logan, came down to Skookum Headquarters for about a week. During that time we delved into the ins and outs of implementing the music with all of our game systems. One of the big hurdles that was solved is how the music interacts with the save system. We needed to make sure that if you load into any part of the game, then the appropriate music piece starts. It’s so crazy to think that our game will have sound in it, since we’ve been playing silent for years. We have a nice little preview of a song that will be in The Pedestrian. Click the video above to listen to the sweet tune!

Story

Our story points are mostly good to go. The majority of the story used to be told at the end of the game. But now we’ve integrated a key story element into the gameplay to help guide the player towards our story’s finale. The story remains very minimal, so it is non intrusive on your experience. But we’re excited to see how players will interpret the story if they choose to pay attention. And really all that’s left for story is some animations and visual/audio effects to support some of the bigger story sections.

Area transitions

We also worked on the loading between area sequences. Before when you were switching between areas there would be a distinct change in the way some of the objects looked. Lighting settings were different from scene to scene, which caused an odd lighting switch when scenes loaded and unloaded. Now everything is consistent and you visually can’t tell that anything has changed. This really is crucial for one of our design goals of seamless gameplay. We’ve also added more visual effects on top of the loading to give some visual feedback on what’s happening during the transition.

Working on more testing feedback

One of the main puzzle mechanics wasn’t as clear as we’d liked. This made a later section of the game much more difficult because of this poor communication. So we added in some animations and visuals that should help players learn what they were missing.

The rooftop mechanic has gotten an upgrade! We worked to get the rooftops mechanic up to snuff. Meaning we tweaked it to use rules and design choices that are more consistent with the rest of the game. This should help players use the rules that they have learned up until now, but in a different and more interesting way.

What are the next major steps?

  • Implement or fulfill Kickstarter rewards
  • Continue to add in sweet sweet musical goodness
  • Create fun marketing stuff (like updating the steam store page and an official trailer)
  • Optimize the game
  • Conduct a bit more testing

The minor tweaking and testing of the rooftops puzzle mechanic change is our highest gameplay priority. And the rest of the listed items should wrap up the game nicely. So thank you all so much for reading and/or watching our August update. Keep an eye out for future updates on our socials and wishlist The Pedestrian on Steam to be sure to be notified of release.

Be safe out there.

Surviving Game Development

Surviving Game Development

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Our latest update has a twist. A video of the our journey developing The Pedestrian.

Start of Summer Mid Beta Update!

Start of Summer Mid Beta Update!

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We discuss the work made to The Pedestrian last month.

Beta Testing

Beta Testing

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We discuss our monthly progress on The Pedestrian.

Post Easter Update

Post Easter Update

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We discuss all the happenings for The Pedestrian since our last update.

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The Pedestrian Demo Mac

The Pedestrian Demo Mac

Demo

The Pedestrian is a 2D puzzle platformer in which you unscramble your environment to traverse a dynamic, life-like 3D world

The Pedestrian Demo Windows

The Pedestrian Demo Windows

Demo

The Pedestrian is a 2D puzzle platformer in which you unscramble your environment to traverse a dynamic, life-like 3D world

Comments
RoKabiumGames
RoKabiumGames

Love the look of this game! It's in my Wishlist and can't wait for the release :)

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Myroscope
Myroscope

This game is so much fun! Im really looking forward to the full release! I love the unique idea of the game. I also like the fact that you made the background so detailed. :)

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The Pedestrian
Platforms
Windows, Mac, Linux
Developer
Skookum-Arts
Engine
Unity
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Homepage
Skookum-arts.com
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Style
Genre
Cinematic
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @skookumarts

In case you missed it, The Pedestrian's Steam store page has been updated. It would be awesome if you would check i… T.co

Sep 14 2019

Yay! Our physical Kickstarter signs are in! A huge shoutout to all our backers who supported #thepedestrian those m… T.co

Sep 13 2019

We've finally updated our three-year-old Steam screenshots with brand new ones! The rest of the page also had a fac… T.co

Sep 11 2019

We've been working on a bit of optimization last week! Making sure the game runs well throughout. One way is with o… T.co

Sep 9 2019

Hey all, did you know we have two characters to play as in The Pedestrian?! Our female character has recently been… T.co

Sep 7 2019

Alright folks, I need some music suggestions for game dev! I seem to be stuck in a loop. Share some stuff that you… T.co

Sep 4 2019

Happy Labor Day folks! Hopefully you enjoyed some much deserved time off. Or maybe you used it to get ahead on your… T.co

Sep 2 2019

Traversing our Inner City alley! #gamedev #screenshotsaturday #indiegame #indiedev #gaming #videogameT.co

Aug 31 2019

I just realized, I completely missed the first day of school for most students. So here's The Pedestrian is giving… T.co

Aug 26 2019

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