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Features

  • Multiple character classes with different stats and starting cards
  • Skill/spell cards that change with your stats
  • 7 equipment slots to fill that can change the course of your run
  • Multitude of events that could help or hinder you
  • A horde of monsters with all different decks and unique characteristics
  • Procedural hex map showing all events and towns
  • Unlockable progression as you defeat The Lost


Cards based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new run is started a random map is procedurally generated, containing random terrain types, enemy camps, random events and cities with their own exhaustible shops. Monsters will level as you progress through the map. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the dead spreads it serves to empower your foe. What path will you take to destroy The Lost?

Giving data to the player

We want to give players the best chance of survival, so we gave them access to quite a bit of information. Including:

  • Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
  • Players can see the entire map from the start. See all terrain types, all cities and even all the events to optimize your route to ensure your success.
  • Each event presents a series of choices, each with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
  • A codex of all the items, events and cards you have come across
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The Last Hex
Platforms
Windows
Developer & Publisher
That Indie Studio
Engine
Unity
Contact
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Homepage
Thelasthex.com
Release date
Game watch
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @thatindiestudio

Spent some time making possible pin ideas to give away at cons for those who beat The Last Hex demo. Which do you l… T.co

Nov 12 2018

Hey @MAGFest we would love to do something special with The Last Hex for MIVS. So we started a MAGfest only class t… T.co

Nov 12 2018

Morning Everyone! We made a quick video showcasing some of our cards in The Last Hex. Check it out - #IndieGameDevT.co

Nov 8 2018

Awwwww yah. We are heading to @MAGFest in January! Super excited to show off The Last Hex at our favorite con of th… T.co

Nov 6 2018

Added some awesome Godzilla art to my desk! Art is from Toku Arts, a local western NY artist I met at @RetroGameConT.co

Nov 6 2018

We had a fantastic time at @RetroGameCon this weekend! Thank you to everyone who had stopped by to try out The Last… T.co

Nov 5 2018

It has been a while since we have put out a dev log... So much has changed since the last one that we have no clue where to start writing :(

Nov 5 2018

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