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Features

  • Multiple character classes with different stats and starting cards
  • Skill/spell cards that change with your stats
  • 7 equipment slots to fill that can change the course of your run
  • Multitude of events that could help or hinder you
  • A horde of monsters with all different decks and unique characteristics
  • Procedural hex map showing all events and towns
  • Unlockable progression as you defeat The Lost


Cards based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new run is started a random map is procedurally generated, containing random terrain types, enemy camps, random events and cities with their own exhaustible shops. Monsters will level as you progress through the map. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the dead spreads it serves to empower your foe. What path will you take to destroy The Lost?

Giving data to the player

We want to give players the best chance of survival, so we gave them access to quite a bit of information. Including:

  • Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
  • Players can see the entire map from the start. See all terrain types, all cities and even all the events to optimize your route to ensure your success.
  • Each event presents a series of choices, each with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
  • A codex of all the items, events and cards you have come across
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The Last Hex
Platforms
Windows
Developer & Publisher
That Indie Studio
Engine
Unity
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Homepage
Thelasthex.com
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @thatindiestudio

We are so close to 1k wishlists on steam for The Last Hex! Help us get there - Store.steampowered.com #IndieGameDev #indiegame

Sep 18 2018

It took me almost 10 years to realize that I should be making games. One day it hit me that I should just give it a… T.co

Sep 17 2018

We are all set up for #ROCGameFest today at @RITtigers ! If you are in the Rochester, NY area and enjoy… T.co

Sep 15 2018

What software/services does everyone use to keep track of their projects? We use @NotionHQ , @github , and @DropboxT.co

Sep 13 2018

It's #NationalVideoGamesDay but unfortunately we've recently been rearranging our office space and our collection i… T.co

Sep 12 2018

Working on a new advanced class for The Last Hex. The elementalist! Will be playable this weekend at @ROCGameFest . T.co

Sep 12 2018

We are super excited to show off The Last Hex this weeekend! T.co

Sep 12 2018

Fun fact of the day - The original name of The Last Hex when it was in a prototype stage was Hex Fate. #indiegamesT.co

Sep 10 2018

RT @IndieHangover: New Video! Check out Five of our Favorite #indiegames we found at this years #PlayNYC! Fe… T.co

Aug 17 2018

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