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Features

  • Multiple character classes with different stats and starting cards
  • Skill/spell cards that change with your stats
  • 7 equipment slots to fill that can change the course of your run
  • Multitude of events that could help or hinder you
  • A horde of monsters with all different decks and unique characteristics
  • Procedural hex map showing all events and towns
  • Unlockable progression as you defeat The Lost


Cards based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new run is started a random map is procedurally generated, containing random terrain types, enemy camps, random events and cities with their own exhaustible shops. Monsters will level as you progress through the map. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the dead spreads it serves to empower your foe. What path will you take to destroy The Lost?

Giving data to the player

We want to give players the best chance of survival, so we gave them access to quite a bit of information. Including:

  • Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
  • Players can see the entire map from the start. See all terrain types, all cities and even all the events to optimize your route to ensure your success.
  • Each event presents a series of choices, each with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
  • A codex of all the items, events and cards you have come across
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The Last Hex
Platforms
Windows
Developer & Publisher
That Indie Studio
Engine
Unity
Contact
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Homepage
Thelasthex.com
Release date
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @thatindiestudio

A week from today we will be showing The Last Hex at @ReplayFX ! If you are in the Pittsburgh area and plan to go t… T.co

Jul 19 2018

RT @ROCGameFest: Calling all #gamedev and #indiedev in #ROC, #Buffalo, #Syracuse, and #Albany... the deadline to apply to exhibit yo… T.co

Jul 18 2018

RT @IndieDiscoverer: The Last Hex - Trailer (PC Game): Youtu.be via @YouTube

Jul 13 2018

We are working on The Last Hex an #RPG #roguelike #game with card based combat. We also have a coming soon page on… T.co

Jul 10 2018

RT @tha_rami: People that are game devs: - Designer - Artist - Programmer - Audio/Music folks - Writers - Marketeers - Producers… T.co

Jul 9 2018

Quick screenshot of some of our cards in The Last Hex! We have poisons, heals, stats boosts and more! What kind of… T.co

Jul 7 2018

We are super excited at our newest milestone achievement! Our @steam_games coming soon page for The Last Hex is liv… T.co

Jul 6 2018

This week keeps getting better! Our coming soon @steam_games page is now live! Check it out and let us know what yo… T.co

Jul 6 2018

We just got our first marketing banner for cons!!!! We are loving it! Printed by @instantprintuk - You guys rock!… T.co

Jul 5 2018

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