• Register

Help the high-tech robot Wobo in his epic runaway story from a destiny of an enslaved, disposable mining cog to his dreamed freedom. Alone and unarmed, the only chance is to hide in shadows, use the environment to your favor while crushing the dieselpunk enemies. Fast paced action-adventurous platforming in atmospheric sci-fi locations combined with creating diversion, causing chaos and avoiding tricky hazards. The fate of your small buddies, crushed by heavy mining work in dozens is also in stake!

Post news Report RSS Alpha testing results (Infographics included!)

It has been a few weeks since we finished Alpha testing our game. We have a short summary (Infographics included!) of what went good, what went wrong and what was the feedback in general. For more details, please see a post on our blog or previous news.

Posted by on

Hello gamers!

It has been a few weeks since we finished Alpha testing our game. We have a short summary of what went good, what went wrong and what was the feedback in general. For more details, please see a post on our blog here: Gamifi.cc.

The reasons we have opened Alpha version of the game for testing was to get specific feedback in several areas. For example, whether the pacing is right (level after level and also in each level or its parts), whether the difficulty is appropriate, if the actions & interactions are comprehensive, etc. We couldn't be more satisfied with the specific and actionable feedback on each of those parts. To sum it up:

Positive comments

  1. Graphics - in spite of ~50% of all testers played in a browser with lowered graphic quality, we are pleased to hear very positive reactions on the game's visuals.
  2. Atmosphere & location - the setting was appreciated, luckily nobody missed a jungle/snow/rain level :)
  3. Stealth - the whole stealth part was considered amazing by majority of testers. We promise to make it even better in the full game.

Requested improvements

  1. More interaction options - some of the objects just begged to be touched, crushed, pushed, pressed or just used. Interactions like these were not part of the Alpha. Some of the requested options are already in progress of being implemented, others will come in later episodes.
  2. Better level design - especially the 2nd level in Alpha version received much criticism and we know why (that is for a separate post). We will run each level of the final game through several test-learn-change iterations to ensure both challenge and fun.

Infographics




Alpha Testing Results | Create Infographics

Rewards & Next steps

Sweet rewards we offered for testing & feedback of the Alpha will be back for Beta testing. Those of you who already participated in Alpha will have a few more new reasons to join the testing again. We will for sure throw in some new goodies.

Right now, we are busy building first levels of the full game. We‘ll soon announce a playable version (first few levels at least), stay tuned!

-- Matej & team gamifi.cc games

PS: The Alpha version of The Great Wobo Escape is still playable, here is a post with all the links: Alpha version available to play!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: