We are technically-oriented indie game studio from Brno, Czech Republic. We have experience in creating games for Windows, XBOX360 and Windows Phone platforms since 2007.
World finalist of Microsoft Imagine Cup - Game Design for 2 consecutive years in 2011 and 2012, where we won 3rd and 6th place.
Working on our next game - The Great Wobo Escape. It is a 2.5D action-stealth sci-fi game to be released in 2015 for smartphones & tablets (iOS/Android), later for PC (Win/Mac/Linux).
We have used last few weeks of development to come up with many in-game objects like crates, crystals, rocks, pipes, ventilation shafts, etc. You know, all the little things that you barely notice during the gameplay unless you are able to smash them :) But combined, they create that unique look and feel of the game. A proper platformer is full of such objects. Each takes only a few hours to develop. But when you start doing the math, few hours per dozens of objects will give you a lots of time! So, what does it take to make such a small prop from start to finish? Here are few steps:
And all this effort just to create a small object that your hero will run around and you will barely notice it? Well, as a wise man once said: “Perfection is many small things done well”.
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