Since time immemorial, the Equinox Hunt took place in the depths of the forest. Become the prey, get through the night and unravel the atrocity that frightens the locals. Based on a real life story.
Hello and welcome to the second devlog for The Equinox Hunt a stealth roguelite indie game.
This is gonna be a catch-up for what we've done since fall of 2018 till this month.
We went to Dev.play(is a conference for game developers in Bucharest, Romania) with the prototype trailer and a demo:
There we had a stand where we could gather feedback from people that were playing the game.
The feedback was amazing and the presentations from there were top-notch.
Based on the feedback from Dev.Play and we’ve decided to change from 2D to 3D mostly because the programmer had experience with 3D since we did Shape Rivals which was a 3D top-down shooter(of course there were more technical aspects to this change like the lighting system) and because our Artist had more experience with 3D models from previous projects.
We had to wait for Unity 2018.3 to be released because we needed the changes made to the Terrain system.
So during this stage:
And once Unity 2018.3 arrived in December we’ve started working on the game. After that, we’ve changed our schedule to sprints and started having a constant workflow for the Alpha version.
We started to work in sprints, a sprint lasts for a week, at the end of which we gather to talk about what we’ve done and what’s next in line.
Well, our progress in the first quarter of 2019 resulted in:
We’ve also launched the game’s website (Theequinoxhunt.com) where you could sign up for the newsletters, thus making the progress transparent to the community.
We’re trying to be present on as much social media platforms as possible, but for now, we are focusing on covering multiple social media, such as:
For now, we're trying to use the newsletter and Reddit, while being active on other social media platforms
I think that sums up everything
Right now we’re working to bring the Alpha on our Discord server!
And that’s all I can say, for now, see ya on the next devlog!
Serban Robert - Game/Level Designer
Mihailescu Marian - Programmer
Niculescu Mihai - Artist
The first Devlog for The Equinox Hunt, an indie stealth rogue-lite with a top-down perspective in 3D. In this part, we present a few parts of the game...
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