The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to piss off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
Owners of One Way To Die and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively.
Beside community features like leaderboards we are adding in ways to find dropped or lost drugs and money of other players. Which, of course, means you can and will be losing some of yours.
As menioned earlier, owners of Raise Your Own Clone will have access to the Cloning Lab which acts as a stash for drugs that will span across saves. However, Stansfield's nephew may accidentally give some of your drugs to other players and/or even do some of them himself.
We are considering adding player vs player fights into the game, which is sometimes seen in other variations of the original DrugWars. This should also function similarly where the attacking player is controlled by the game's AI.
We are planning for full controller support sometime after launch and tossing around some other ideas to add on as patches. In the meantime, check out the beta which will turn into the demo. And stay tuned for updates and more information.
In the meantime, here are some other links:
The Dope Game Website - Dope.coaguco.com
Macabre Gandhi Soundcloud - Soundcloud.com
CoaguCo Demo/Beta BitBucket - Bitbucket.org
Hey dope fiends, today is quite the day of updates and news. We have updated the game with more featuers, the Mac version is in the works, demos have been added for everyone to try, the winners from our launch giveaway just got their keys, and there is more news! Let's do this all one by one, shall we?
Update
The game has been updated to version 1.1.0; this includes some community suggestions and usual fixes. Here is the change log:
We highly suggest you update because the CoaguCo API will be flushed on Thursday and older versions of the game will lose some server functionalty.
Mac Version
Thanks to the efforts of [NL] thisismike97, we will be adding the Mac version back to the roster and you can help! If the Mac demo works with no errors (or major ones), we will add the Mac version of the full game next Monday. That gives us a few days to port and make sure nothing crashes out.
Demo
We have released demos for The Dope Game on Windows, Linux, and Mac at not only Steam but Itch.io and indieDB! If you are curious to try out the game, go to any of those places and download a copy!
The demo version does not have any v1.1.0 features, is limited to 15 days and does not save statistics at all. However, it has all the core features and gives you a good taste of the full game. Well, minus finding people lost stuff.
Giveaway Winners
We had a launch giveaway where five lucky winners got keys to all our games! Including Raise Your Own Clone which has not launched yet on Steam. Congrats to the winners and a big thank you to everyone who participated. The winning lines from the submissions have been added to the game as well.
In Other News
Lastly, we just want to throw out that we will be pushing the next big content update out sometime between the end of June and mid-July. Since there is a lot being added in, we want time to test it out. Plus we'll drop it into beta so you guys can try it early through the beta channel!
Also, we will be dropping The Dope Game soundtrack/art pack DLC on June 21st! This contains all the songs in the game, some extras, various art from the game, wallpapers, and out-take reels from the video shoots.
That's it for now! If you find any bugs, please let us know. And we'll keep you posted on anything else going on!
We issued a quick hotfix for an issue where entering combat causing the game to freeze. The music will play but it essentially crashes due to a missing...
The final beta is upon us! Those of you who pre-ordered it on Itch.io, you should be able to retrieve your Steam key at some point today to try out the...
This is the demo version of The Dope Game. Various features have been removed and the time is locked to 15 days only. However, it gives you an idea of...
This is the demo version of The Dope Game. Various features have been removed and the time is locked to 15 days only. However, it gives you an idea of...
This is the demo version of The Dope Game. Various features have been removed and the time is locked to 15 days only. However, it gives you an idea of...
This is the demo version of The Dope Game. Various features have been removed and the time is locked to 15 days only. However, it gives you an idea of...
This is the demo version of The Dope Game. Various features have been removed and the time is locked to 15 days only. However, it gives you an idea of...
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