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The Devil's Eight is a music-based boss fighting game developed by Second Step Studios. Fight your way through the Circles of Hell and conquer the Devil's Eight. With only a shield to fight, you must master each boss's unique mechanics and reflect their attacks against them.

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We are happy to announce our kickstarter demo of the game is up on our kickstarter page and itch.io! For those seeing The Devil's Eight for the first time, the game is a fast paced boss rush where you must fight your way through the circles of hell. The Eight Overseers sealed away your powers, leaving you with only a shield to defend yourself. With your offensive options gone, you must master your opponent's movements, expose their weaknesses, and use your divine shield to reflect their strongest attacks back upon them. Fight your way through the eight electronic soundscapes that fuel the overseers of the inferno. Each world is driven by their own unique soundtrack, inspiring a fresh boss experience in this abstract psychedelic hell.

We recently uploaded some new gameplay footage of the first boss fight, as the old one is quite out of date. The cell shader and particle effects have been revamped, as well as the health/damage visuals.

Thanks for your support, and if you'd like, follow us on twitter to get more updates on The Devil's Eight!

Kickstarter Update #1 - Physical Reward Tiers

Kickstarter Update #1 - Physical Reward Tiers


The Devil's Eight has passed 10% funded, learn more about The Devil's Eight's reward tiers!

The Devil's Eight is now on Kickstarter!

The Devil's Eight is now on Kickstarter!


We are happy to finally announce our kickstarter campaign for The Devil's Eight is now live! Please check it out and support!


Hey Second Step,

I did a Let's Play

You guys have put so much personality into this game! The music is amazing, the bosses I fought and saw in the trailer are so interesting, and the gameplay is brutal. I was in way over my head against Lust, but it was tons of fun getting decimated while jamming to the music. The controls felt a little awkward at times in terms of responsiveness - but I'm wondering if that was just my own lack of timing and skill rather than an issue with the game itself.

Good luck with your development and Kickstarter!

Also, the Devil is fittingly horrific.

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Latest tweets from @secondstepgames

RT @gdrtelles: Have most of the new UI in game, here are a couple in action during our tutorial @secondstepgames #indiedevhourT.co

Mar 14 2018

RT @gdrtelles: Updating/creating new UI Icons for teaching the controls, should have them in game by the weekend @secondstepgamesT.co

Mar 7 2018

Proper timing and spacing is crucial in order to defeat The Devil's Eight #screenshotsaturday #gamedev #indiedevT.co

Feb 10 2018

After modeling, rigging and texturing the Heretic is finally ready to join the fight in the sixth circle, Heresy… T.co

Jan 27 2018

RT @PCGamesN: Another week, another five exciting in-development indie titles, featuring : @10tonsLtd, @LingotopiaGame,… T.co

Jan 14 2018

Previously on The Devil's Eight: The Machine had been updated and was operational once more. Now we're working on d… T.co

Jan 13 2018

Testing out our latest UI update before working on some new content today, definitely will enjoy the latter more… T.co

Jan 10 2018

Diving back into the Inferno after a nice holiday break, fully recharged and ready to take on The Devil's Eight… T.co

Jan 6 2018